Trigger wind: Difference between revisions
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{{KV|Hold Time|integer|intn=HoldTime|Baseline for how long to wait before changing wind.}} | {{KV|Hold Time|integer|intn=HoldTime|Baseline for how long to wait before changing wind.}} | ||
{{KV|Hold Noise|integer|intn=HoldNoise|Noise added to how long to wait before changing wind.}} | {{KV|Hold Noise|integer|intn=HoldNoise|Noise added to how long to wait before changing wind.}} | ||
{{KV Angles}} | {{KV Angles}} | ||
==Inputs== | ==Inputs== | ||
{{IO|SetSpeed|Set the baseline for how hard the wind blows.|param=integer}} | {{IO|SetSpeed|Set the baseline for how hard the wind blows.|param=integer}} | ||
{{I | {{I BaseEntity}} | ||
==Outputs== | ==Outputs== | ||
{{O | {{O BaseEntity}} | ||
{{sensor brush}} | {{sensor brush}} |
Revision as of 04:37, 13 July 2022
Template:Base brush It is a trigger that pushes physics objects that touch its volume.
See also
Keyvalues
- Speed (speed) <integer>
- The baseline for how hard the wind blows.
- Speed Noise (SpeedNoise) <integer>
- Noise added to wind speed +/-
- Direction Noise (DirectionNoise) <integer>
- Noise added to wind direction.
- Hold Time (HoldTime) <integer>
- Baseline for how long to wait before changing wind.
- Hold Noise (HoldNoise) <integer>
- Noise added to how long to wait before changing wind.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Inputs
- SetSpeed <integer >
- Set the baseline for how hard the wind blows.