Asw holdout mode: Difference between revisions
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{{stub}} | {{this is a|e0|game=as|name=asw_holdout_mode}} It causes the map to run in Holdout Mode. This mode is much like a survival mode where waves of enemies continuously attack the player. | ||
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== Keyvalues == | == Keyvalues == |
Revision as of 08:55, 7 January 2024


asw_holdout_mode
is an e0 available in Alien Swarm.

- The {{{game}}} parameter is inconsistent with the name defined by the {{as}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Alien Swarm.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It causes the map to run in Holdout Mode. This mode is much like a survival mode where waves of enemies continuously attack the player.
Keyvalues
- Holdout Filename ([todo internal name (i)]) <string>
- This is the filename of the holdout script that defines the waves, etc. Assumes a path of resource\Holdout\.
Inputs
- UnlockResupply
- Tells the holdout that you want to let the player resupply at the end of the round.
Outputs
- OnAnnounceWave01 to OnAnnounceWave10
- Fired when Wave01–10 is announced.
- OnAnnounceWaveDefault
- Fired when any wave is announced.
- OnWave01 to OnWave10
- Fired when Wave01–10 starts.
- OnWaveDefault
- Fired at the start of all waves.