Env radio: Difference between revisions
Jump to navigation
Jump to search

Note:The entity will sometimes begin to play the station automatically upon receiving this input, but in other instances, it may need to be turned off and on again to work.
Kestrelguy (talk | contribs) m (added language bar. also some formatting.) |
mNo edit summary |
||
Line 2: | Line 2: | ||
{{back | List of SE1 entities}} | {{back | List of SE1 entities}} | ||
__NOTOC__ | __NOTOC__ | ||
{{ | {{Entity|env_radio|game=SiN Episodes}} It is an ambient entity that acts as a radio and works identical to the one found in the [[prop_vehicle_sin|sin car]], where it will continuously play the set of soundfiles found on a [[List_of_SE1_Radio_Stations|radio station]] located in <code>scripts/radio.txt</code> on loop in space as {{ent|ambient_generic}} until told otherwise. | ||
{{clr}} | {{clr}} |
Revision as of 22:42, 15 March 2023


Template:Entity It is an ambient entity that acts as a radio and works identical to the one found in the sin car, where it will continuously play the set of soundfiles found on a radio station located in scripts/radio.txt
on loop in space as ambient_generic until told otherwise.
Keyvalues
- ScriptFile ([todo internal name (i)]) <string>
- Script file containing station information (default:
scripts/radio.txt
).
Inputs
- TurnOn
- Turns the radio on.
- TurnOff
- Turns the radio off.
- NextStation
- Plays the next radio station.
- PrevStation
- Plays the previous radio station.
- SetStation <integer >
- Plays the radio station with this number (starts at 0).

- SetVolume <integer >
- Sets the volume of the entity (0-100).
- SetScript <string >
- Set the script file to gather radio stations from.
Ouputs
- OnUse
- Fires when the
Use
input is given.