$no draw: Difference between revisions

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{{lang|$no draw}}
{{lang|$no draw}}
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{{Shaderparam|$no_draw}} It is a setting that causes the material to not be drawn or rendered at all. Usually used to quickly hide parts of a model.
{{Shaderparam|$no_draw}} It is a setting that causes the material to not be drawn or rendered at all. Usually used to quickly hide parts of a model, without having to make a transparent texture.
 
Similar to the Nodraw tool texture for maps, except this can be applied to models. This can be used as a workaround to the broken "Removemodel" on [[$lod]]


== Example ==
== Example ==
$no_draw <[[bool]]>
<source lang lua>
VertexLitGeneric
{
$no_draw 1
}
</source>

Revision as of 03:29, 24 November 2023

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Template:Shaderparam It is a setting that causes the material to not be drawn or rendered at all. Usually used to quickly hide parts of a model, without having to make a transparent texture.

Similar to the Nodraw tool texture for maps, except this can be applied to models. This can be used as a workaround to the broken "Removemodel" on $lod

Example

VertexLitGeneric
{
$no_draw 1
}