Func illusionary: Difference between revisions
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Warning:In
, parenting this entity to another can break your map.
Note:This entity doesn't work inside func_instance, because it won't be rotated correctly.
Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
mNo edit summary |
Kestrelguy (talk | contribs) m (updated template usage.) |
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{{lang|Func illusionary}} | |||
{{base brush|func_illusionary}} | {{base brush|func_illusionary}} | ||
{{warning|In {{css}}, [[Counter-Strike Source Entity Overview#Counter-Strike Round Restarts|parenting this entity to another can break your map]].}} | |||
==Entity Description== | |||
<tt>func_illusionary</tt> is a brush entity that has no collisions. | |||
Originally added as a legacy entity from {{Gldsrc|4}} for backwards compatibility, Valve has also used it in Source games (such as {{hl2|2}} or {{csgo|2}}) as a non-solid brush. {{ent|func_brush}} with its <tt>Solidity</tt> property set to ''Never Solid'' will act the same, except it allows more options to be modified. This entity can be used for simplicity if less functionality is needed, as it is always non-solid.{{note|This entity doesn't work inside {{ent|func_instance}}, because it won't be rotated correctly.}} | |||
Originally added as a legacy entity from | |||
This entity can be used for simplicity if less functionality is needed, as it is always non-solid. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV | {{KV BaseEntity}} | ||
{{KV | {{KV visiblebrush}} | ||
== Inputs == | == Inputs == | ||
{{I BaseEntity}} | {{I BaseEntity}} | ||
{{I | {{I visiblebrush|portal2=1}} | ||
== Outputs == | == Outputs == | ||
{{O BaseEntity}} | {{O BaseEntity|l4d=1}} | ||
==See | ==See Also== | ||
* | * {{ent|func_brush}} |
Revision as of 12:35, 6 June 2022




Entity Description
func_illusionary is a brush entity that has no collisions.
Originally added as a legacy entity from GoldSrc for backwards compatibility, Valve has also used it in Source games (such as
Half-Life 2 or
Counter-Strike: Global Offensive) as a non-solid brush. func_brush with its Solidity property set to Never Solid will act the same, except it allows more options to be modified. This entity can be used for simplicity if less functionality is needed, as it is always non-solid.

Keyvalues

This template (and its redirect) is
Deprecated. Its use is not recommended and its functionality may be compromised.
Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.

Please use {{Brush rendering note}} instead.
You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.


Inputs
- SetDamageFilter <targetname >
- Sets a filter for this entity for when it receives damage.
- EnableDamageForces
- Allows the entity to be pushed by damage done to it (usually force amount correlates with the damage done).
- DisableDamageForces
- Prevents the entity from being pushed by damage done to it.
Todo: move/mention at proper place