Prop coreball: Difference between revisions

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Revision as of 05:35, 22 April 2023

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Template:Ep1 point

prop_coreball overview.

Entity Description

It is a large combine energy core seen in ep1_citadel_03 without collisions.

For the core to be rendered correctly, it must be placed exactly at the (2688, 12139, 5170) location, as this value is hard-coded in the Core shader for normal vector computation.

Note.pngNote:This is fixed in Portal 2: Community Edition

This entity evolved into prop_scalable in Half-Life 2: Episode Two Half-Life 2: Episode Two . As of the Orange Box, prop_coreball is deprecated as an alias for prop_scalable, which uses the core ball model by default. Use prop_scalable if you would like to use the scaling inputs below with other models.

Keyvalues

Inputs

SetScaleX <vectorRedirectInput/Vector>
Scales the coreball in X Axis. Format: <New Size> <Time>


SetScaleY <vectorRedirectInput/Vector>
Scales the coreball in Y Axis. Format: <New Size> <Time>


SetScaleY <vectorRedirectInput/Vector>
Scales the coreball in Z Axis. Format: <New Size> <Time>

Outputs