Prop coreball: Difference between revisions
Jump to navigation
Jump to search

Kestrelguy (talk | contribs) m (added language bar and updated template usage.) |
m (Amicdict moved page Prop coreball to Prop coreball/en: Move english page to subpage to prepare for use of {{MultiPage}}.) |
(No difference)
| |
Revision as of 04:35, 22 April 2023
Entity Description
It is a large combine energy core seen in ep1_citadel_03 without collisions.
For the core to be rendered correctly, it must be placed exactly at the (2688, 12139, 5170) location, as this value is hard-coded in the Core shader for normal vector computation.
This entity evolved into prop_scalable in Template:Game link. As of the Orange Box, prop_coreball is deprecated as an alias for prop_scalable, which uses the core ball model by default. Use prop_scalable if you would like to use the scaling inputs below with other models.
Keyvalues
Inputs
- SetScaleX <vector>
- Scales the coreball in X Axis. Format:
<New Size> <Time>
- SetScaleY <vector>
- Scales the coreball in Y Axis. Format:
<New Size> <Time>
- SetScaleY <vector>
- Scales the coreball in Z Axis. Format:
<New Size> <Time>