Tf weapon wrench: Difference between revisions
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Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
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{{lang|tf_weapon_wrench}} | {{lang|tf_weapon_wrench}}{{this is a|e0|game=tf2|name=tf_weapon_wrench}} | ||
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{{code class|CTFRobotArm|tf_weapon_wrench.cpp}} | {{code class|CTFRobotArm|tf_weapon_wrench.cpp}} | ||
==Entity description== | ==Entity description== |
Revision as of 09:10, 7 January 2024


tf_weapon_wrench
is an e0 available in Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
Entity for the Wrench, the Southern Hospitality, the Golden Wrench, the Jag, and the Eureka Effect (melee weapons for the Engineer). Also used for upgrading constructions like Sentries, Dispensers, and Teleporters. The Southern Hospitality causes bleed damage on hit, the Golden Wrench turns players into golden statues when killed, the Jag speeds up the building process, and the Eureka Effect teleports the Engineer back to spawn on alt-fire.
Keyvalues

Inputs

Outputs
