Template:O Breakable: Difference between revisions
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(Moved OnBreak and OnHealthChanged up. Merged minititles.) |
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{{lang|Template:O Breakable}} | |||
This template isn't in line with anything specific in code. Default shows only outputs for brushes. | This template isn't in line with anything specific in code. Default shows only outputs for brushes. | ||
*<code>prop=1</code> shows outputs for props as well. There's nothing brushes have that props ''don't'' have. | *<code>prop=1</code> shows outputs for props as well. There's nothing brushes have that props ''don't'' have. |
Revision as of 02:10, 2 January 2023
This template isn't in line with anything specific in code. Default shows only outputs for brushes.
prop=1
shows outputs for props as well. There's nothing brushes have that props don't have.nohl2=1
hides the hl2-specific outputs.
The following is the result with no parameters. See also: {{O BreakableProp}}, {{O BreakableBrush}}.
BreakableBrush:
- OnBreak
- Fired when this object breaks. !activator is whatever breaks the object.
- OnHealthChanged <float>
- Fired whenever the health of the breakable has increased or decreased. This output automatically puts the new health amount as a decimal percent (e.g. 45% = 0.45) into the parameter box for inputs, if the mapper does not override the parameter with something else.