Template:O Breakable
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This template isn't in line with anything specific in code. Default shows only outputs for brushes.
prop=1
shows outputs for props as well. There's nothing brushes have that props don't have.nohl2=1
hides the hl2-specific outputs.
The following is the result with no parameters. See also: {{O BreakableProp}}, {{O BreakableBrush}}.
BreakableProp:
- OnBreak
- !activator = entity that breaks the object
!caller = this entity
Fired when this object breaks.
- OnHealthChanged <float>
- !activator = entity that caused the health change
!caller = this entity
Fired whenever the health of the breakable has increased or decreased. This output automatically puts the new health amount as a decimal percent (e.g. 45% = 0.45) into the parameter box for inputs, if the mapper does not override the parameter with something else. - OnTakeDamage
- !activator = entity that caused the damage
!caller = this entity
Fired when damage is taken. - OnPhysCannonAnimatePreStarted
- !activator = none
!caller = this entity
Fired when prop starts itsACT_PHYSCANNON_ANIMATE_PRE
activity. Caused by the object being picked up by the gravity gun.
- OnPhysCannonAnimatePullStarted
- !activator = none
!caller = this entity
Fired when prop has started itsACT_PHYSCANNON_ANIMATE
activity.ACT_PHYSCANNON_ANIMATE_PRE
plays once, thenACT_PHYSCANNON_ANIMATE
starts looping.
- OnPhysCannonDetach
- !activator = none
!caller = this entity
Fired when prop has started itsACT_PHYSCANNON_DETACH
activity (caused by the gravity gun ripping it from a wall).
- OnPhysCannonAnimatePostStarted
- !activator = none
!caller = this entity
Fired when prop has started itsACT_PHYSCANNON_ANIMATE_POST
activity (caused by the player letting the prop go from the gravity gun).
- OnPhysCannonPullAnimFinished
- !activator = none
!caller = this entity
Fired when prop has finished all gravity gun-related animations.