Template:O Breakable
This template isn't in line with anything specific in code. default shows only outputs for brushes.
prop=1
shows outputs for props as well. there's nothing brushes have that props don't have.nohl2=1
eliminates the hl2-specific outputs.
Breakable (common):
OnBreak
- Fired when this object breaks.
!activator
is whatever breaks the object. OnHealthChanged
<float>
- Fired whenever the health of the breakable has increased or decreased. This output automatically puts the new health amount as a decimal percent (e.g. 45% = 0.45) into the parameter box for inputs, if the mapper does not override the parameter with something else.