$alphatest: Difference between revisions
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==Syntax== | ==Syntax== | ||
{{CodeBlock|$alphatest <[[Boolean|bool]]>}} | |||
==VMT example== | ==VMT example== | ||
{{CodeBlock|lines=7|[[LightmappedGeneric]]<nowiki> | |||
{ | |||
</nowiki>[[$basetexture]]<nowiki> "glass\window001a" | |||
$alphatest 1 | |||
$alphatestreference .5 | |||
$allowalphatocoverage 1 | |||
}</nowiki>}} | |||
==Additional parameters== | ==Additional parameters== |
Revision as of 15:43, 19 February 2023
$alphatest
is a material shader parameter avaliable in all Source games. It specifies a mask to use to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1. This effect is similar to $translucent
, except that it can not be semi-opaque, is much faster to render, and the engine can sort it properly when layered.
Syntax
VMT example
Additional parameters
$alphatestreference
$allowalphatocoverage
Comparison
$translucent |
$alphatest
|
---|---|
Notice how the $alphatest
right circle hardly changes.