Team Fortress 2 Sky List: Difference between revisions
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(ctf_doublecross_snowy, cp_5gorge) |
(pl_bloodwater, pl_chilly, pl_breadspace) |
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| {{vec4|-1|-1|-1|1}} | | {{vec4|-1|-1|-1|1}} | ||
| {{vec4|-1|-1|-1|1}} | | {{vec4|-1|-1|-1|1}} | ||
| 5 | |||
|- | |||
| pl_breadspace <br/> | |||
| {{vec3|0|285|0}} | |||
| -15 | |||
| {{skycell|251|207|159|300}} | |||
| {{skycell|181|183|202|100}} | |||
| {{vec4|-1|-1|-1|1}} | |||
| {{vec4|-1|-1|-1|1}} | |||
| 0.5 | |||
|- | |||
| pl_chilly <br/> | |||
| {{vec3|0|131|0}} | |||
| -35 | |||
| {{skycell|57|73|74|900}} | |||
| {{skycell|62|67|74|400}} | |||
| {{vec4|57|73|74|900}} | |||
| {{vec4|62|67|74|400}} | |||
| 5 | | 5 | ||
|- | |- | ||
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| 0 | | 0 | ||
|- | |- | ||
| cp_5gorge | | cp_5gorge <br /> | ||
| {{vec3|-30|180|0}} | | {{vec3|-30|180|0}} | ||
| -30 | | -30 | ||
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| 0 | | 0 | ||
|- | |- | ||
| ctf_doublecross_snowy | | ctf_doublecross_snowy <br /> | ||
| {{vec3|0|131|0}} | | {{vec3|0|131|0}} | ||
| -65 | | -65 | ||
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| {{skycell|62|67|74|250}} | | {{skycell|62|67|74|250}} | ||
| 5 | | 5 | ||
|- | |||
| pl_bloodwater <br /> | |||
| {{vec3|0|105|0}} | |||
| -30 | |||
| {{skycell|149|164|181|125}} | |||
| {{skycell|79|94|128|100}} | |||
| {{vec4|-1|-1|-1|1}} | |||
| {{vec4|-1|-1|-1|1}} | |||
| 10 | |||
|- | |- | ||
| koth_maple_ridge_event<br /> | | koth_maple_ridge_event<br /> |
Revision as of 13:08, 25 March 2022

This article or section needs to be updated to include current information regarding the subject because:
this list is incomplete, missing numerous Halloween maps.
Remember to check for any notes left by the tagger at this article's talk page.These skyboxes are available to Team Fortress 2 and mods utilizing its content. Some of these skies are HDR capable.
The following skyboxes are not included with the game and need to be downloaded separately.
Example Map | Ideal Sun Angle | Ideal Sun Pitch | Ideal Brightness | Ideal Ambience | Ideal HDR Brightness (Scale) | Ideal HDR Ambience (Scale) | Ideal Sun Spread Angle |
---|---|---|---|---|---|---|---|
sky_jungle_01 ![]() | |||||||
pl_borneo | 0 30 0 | -55 | 150 169 199 800 | 150 169 199 800 | -1 -1 -1 1 | -1 -1 -1 1 | 7 |
koth_brazil | 0 30 0 | -25 | 128 146 168 800 | 128 146 168 800 | -1 -1 -1 1 | -1 -1 -1 1 | 7 |
sky_invasion2fort_01 ![]() | |||||||
ctf_2fort_invasion | 0 280 0 | -60 | 219 224 230 100 | 113 103 126 70 | -1 -1 -1 1 | -1 -1 -1 1 | 10 |
sky_stormfront_02 (modified version of stormfront_01) | |||||||
pd_snowville | 0 280 0 | -75 | 114 198 243 75 | 57 60 159 40 | 114 198 243 75 | 57 60 159 40 | 15 |
(HDR) sky_well_02 ![]() | |||||||
pd_watergate | 0 57 0 | -15 | 247 187 121 400 | 155 165 192 250 | -1 -1 -1 1 | -1 -1 -1 1 | 1.5 |
sky_outpost_01 ![]() | |||||||
pl_snowycoast |
0 300 0 | -65 | 61 72 90 275 | 34 38 55 175 | -1 -1 -1 1 | -1 -1 -1 1 | 2 |
ctf_snowfall_final | 0 300 0 | -65 | 61 72 90 200 | 34 38 55 150 | -1 -1 -1 1 | -1 -1 -1 1 | 2 |
sky_coastal_01 ![]() | |||||||
koth_lazarus |
0 51 0 | -37 | 244 215 193 750 | 156 178 255 250 | -1 -1 -1 1 | -1 -1 -1 1 | .5 |
sky_frankenstorm_02 ![]() | |||||||
pl_hasslecastle |
0 221 0 | -35 | 100 129 130 700 | 105 114 126 250 | -1 -1 -1 -1 | -1 -1 -1 -1 | 5 |
sky_midnight_02 ![]() | |||||||
pd_monster_bash |
0 131 0 | -35 | 149 164 181 190 | 79 94 128 90 | -1 -1 -1 1 | -1 -1 -1 1 | 10 |
Pyrovision Mode Replacement Sky List | |||||||
sky_rainbow_01 ![]() | |||||||
sky_badlands_pyroland_01 ![]() | |||||||
sky_pyroland_01 ![]() | |||||||
sky_pyroland_02 ![]() | |||||||
sky_pyroland_03 ![]() |
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |