Portal 2: Community Edition: Difference between revisions
Jump to navigation
Jump to search
InputOutput (talk | contribs) m (→Team) |
Kestrelguy (talk | contribs) m (minor formatting changes) |
||
Line 1: | Line 1: | ||
{{lang|Portal 2: Community Edition}} | {{lang|Portal 2: Community Edition|title=''Portal 2: Community Edition''}}[[Category:Counter-Strike: Global Offensive engine branch games]] | ||
{{ModStatus|status=Alpha|engine=Source|game=Portal 2}} | {{ModStatus|status=Alpha|engine=Source|game=Portal 2}} | ||
== Overview == | == Overview == | ||
{{P2ce|4}} is a mod for {{Portal2|4}} developed using licensed code from Valve, that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other ''Portal 2'' mods, though it will also include its own campaign to show off some of the new features. | |||
{{ | |||
== Features == | == Features == | ||
* Built off the {{csgobranch|4}} with <i>Portal 2</i>'s entities added in, including all the newer features. | |||
* Built off the | |||
:* [[Panorama]] UI | :* [[Panorama]] UI | ||
:* [[Cascaded Shadow Maps]] | :* [[Cascaded Shadow Maps]] | ||
:* Lightmapped Ambient Occlusion | :* Lightmapped Ambient Occlusion | ||
* | * {{teamspen|4}} integrated by default | ||
* Re-enabled engine tools | * Re-enabled [[engine tools]] | ||
* Increased | * Increased {{ent|env_projectedtexture}} limit | ||
* Volumetric projected textures | * Volumetric projected textures | ||
* [[Physically Based Rendering]] shader | * [[Physically Based Rendering]] shader | ||
Line 21: | Line 17: | ||
* Paint Gun, Adhesion Gel, and Schrodinger's Cube reimplemented | * Paint Gun, Adhesion Gel, and Schrodinger's Cube reimplemented | ||
* Ladders re-enabled | * Ladders re-enabled | ||
=== Planned Features === | |||
=== Planned | * Most {{Mapbase|4}} features will be implemented | ||
* Most | |||
* Toggleable legacy movement (HL2/P1) | * Toggleable legacy movement (HL2/P1) | ||
* Improved gel and portal color customization | * Improved gel and portal color customization | ||
* Expanded VScript API | * Expanded [[VScript]] API | ||
== Media == | == Media == | ||
Screenshots and videos of P2CE can be found on its [https://store.steampowered.com/app/440000 Steam store page]. | Screenshots and videos of P2CE can be found on its [https://store.steampowered.com/app/440000 Steam store page]. | ||
== Documentation == | == Documentation == | ||
The P2CE wiki can be found [https://github.com/ChaosInitiative/Portal-2-Community-Edition/wiki here]. It currently explains some of the new tools and entities, and will eventually document new VScript features once they are implemented. | The P2CE wiki can be found [https://github.com/ChaosInitiative/Portal-2-Community-Edition/wiki here]. It currently explains some of the new tools and entities, and will eventually document new VScript features once they are implemented. | ||
== Team == | == Team == | ||
''Portal 2: Community Edition'' is developed by [https://chaosinitiative.com/ Chaos Initiative]. | |||
Portal 2: Community Edition is developed by [https://chaosinitiative.com/ Chaos Initiative]. | |||
The team consists of: | The team consists of: | ||
Line 63: | Line 51: | ||
* '''ThePiGuy24''' (infrastructure support, systems administration) | * '''ThePiGuy24''' (infrastructure support, systems administration) | ||
* '''_distrilul''' (GitHub moderator, Discord community manager) | * '''_distrilul''' (GitHub moderator, Discord community manager) | ||
== See Also == | |||
== See | * {{portal|2}} | ||
* {{Portal2|2}} | |||
* | * {{Mapbase|2}}, a similar project for ''Half-Life 2'' (developed by an entirely separate team without engine license; open source) | ||
* | * {{Teamspen|2}}, a set of Hammer improvements added by default | ||
* [[:Category:Portal 2 Level Design|''Portal 2'' Level Design]] | |||
* [[List Of Portal 2: Community Edition Entities]] | * [[List Of Portal 2: Community Edition Entities]] | ||
== External Links == | |||
== External | |||
* [https://portal2communityedition.com Official site] | * [https://portal2communityedition.com Official site] | ||
* [https://github.com/ChaosInitiative/Portal-2-Community-Edition/issues Issue tracker] | * [https://github.com/ChaosInitiative/Portal-2-Community-Edition/issues Issue tracker] | ||
* [https://discord.gg/NcHSmgb Discord server] | * [https://discord.gg/NcHSmgb Discord server] |
Revision as of 11:51, 9 May 2022
Overview
Portal 2: Community Edition is a mod for
Portal 2 developed using licensed code from Valve, that aims to make useful tweaks and additions to the game for mappers and modders. It's designed to be used as a base for custom maps and other Portal 2 mods, though it will also include its own campaign to show off some of the new features.
Features
- Built off the
CS:GO engine branch with Portal 2's entities added in, including all the newer features.
- Panorama UI
- Cascaded Shadow Maps
- Lightmapped Ambient Occlusion
TeamSpen's Hammer Addons integrated by default
- Re-enabled engine tools
- Increased env_projectedtexture limit
- Volumetric projected textures
- Physically Based Rendering shader
- Parallax-corrected cubemaps
- Enhancements to vanilla test element entities, such as the ability to color lasers
- Paint Gun, Adhesion Gel, and Schrodinger's Cube reimplemented
- Ladders re-enabled
Planned Features
- Most
Mapbase features will be implemented
- Toggleable legacy movement (HL2/P1)
- Improved gel and portal color customization
- Expanded VScript API
Media
Screenshots and videos of P2CE can be found on its Steam store page.
Documentation
The P2CE wiki can be found here. It currently explains some of the new tools and entities, and will eventually document new VScript features once they are implemented.
Team
Portal 2: Community Edition is developed by Chaos Initiative.
The team consists of:
- CitadelCore (project founder, infrastructure maintainer, core Chaos Engine maintainer)
- JJl77 (lead programmer, Linux port maintainer, core Chaos Engine maintainer)
- EchoesForeAndAft (programmer, graphics programming)
- blenderiste09 (programmer, speedrun feature support, quality of life)
- mlugg (programmer, Linux port developer, speedrun feature support)
- BonnyAnimations (animator, 3D artist)
- craftablescience (programmer, web developer, UI/UX designer, open source tools developer)
- Mystical Λce (level designer, public relations)
- Frosti (artist, level designer)
- don simone (level designer)
- Ferni (media designer, level designer)
- Baguettery (website designer)
- -Smaed (programmer)
- l3ops (programmer)
- Demez (programmer)
- Erin (UI developer, open source tools developer)
- BenVlodgi (programmer)
- Luke18033 (scripting support, GitHub moderator)
- ThePiGuy24 (infrastructure support, systems administration)
- _distrilul (GitHub moderator, Discord community manager)
See Also
Portal
Portal 2
Mapbase, a similar project for Half-Life 2 (developed by an entirely separate team without engine license; open source)
TeamSpen's Hammer Addons, a set of Hammer improvements added by default
- Portal 2 Level Design
- List Of Portal 2: Community Edition Entities