Func vehicle (Jabroni Brawl): Difference between revisions
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m (added todo for Jabroni Brawl's version of func_vehicle) |
Kestrelguy (talk | contribs) (now properly refers to its JBEp3 version. the CS version was moved to a GoldSource page.) |
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{{ | {{lang|Func vehicle|$title=func_vehicle}}[[Category:Brush Entities]][[Category:Non-internal entity]][[Category:Jabroni Brawl: Episode 3]] | ||
{{entity also in GoldSrc}} | |||
{{ | {{jbep3}} {{ent|func_vehicle}} is a [[brush entity]] available in {{jbep3|3}}. | ||
{{Todo|needs somebody to actually go over it with the {{jbep3}} FGD.}} | |||
== Description == | == Description == | ||
{{confirm|This all referred to the GoldSource version. how much applies to {{jbep3}}?}} | |||
An entity that behaves like | An entity that behaves like {{ent|func_tracktrain}} coupled with {{ent|func_traincontrols}}. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive. | ||
This entity uses a unique brush entity to control it, called {{ent|func_vehiclecontrols}}. | |||
This entity uses a unique brush entity to control it, called | |||
== Keyvalues == | == Keyvalues == | ||
Line 19: | Line 19: | ||
== Inputs == | == Inputs == | ||
{{I BaseTrain}} | {{I BaseTrain}} | ||
Revision as of 12:14, 24 May 2022



This entity is also available as [[{{{1}}}|{{{1}}}]] for the Half-Life Engine.
func_vehicle is a brush entity available in Jabroni Brawl: Episode 3.
Description
An entity that behaves like func_tracktrain coupled with func_traincontrols. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.
This entity uses a unique brush entity to control it, called func_vehiclecontrols.