Func vehicle (Jabroni Brawl): Difference between revisions

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m (added todo for Jabroni Brawl's version of func_vehicle)
(now properly refers to its JBEp3 version. the CS version was moved to a GoldSource page.)
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{{cs}} '''func_vehicle''' is a brush entity only available in [[Counter-Strike]].
{{lang|Func vehicle|$title=func_vehicle}}[[Category:Brush Entities]][[Category:Non-internal entity]][[Category:Jabroni Brawl: Episode 3]]
 
{{entity also in GoldSrc}}
{{Todo|Since func_vehicle is restored and fully working in Jabroni Brawl: Episode 3, we should consider mentioning/adding it (and any additional keyvalues) to this page.}}
{{jbep3}} {{ent|func_vehicle}} is a [[brush entity]] available in {{jbep3|3}}.


{{Todo|needs somebody to actually go over it with the {{jbep3}} FGD.}}
== Description ==
== Description ==
{{confirm|This all referred to the GoldSource version. how much applies to {{jbep3}}?}}


An entity that behaves like [[func_tracktrain]] coupled with [[func_traincontrols]]. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.
An entity that behaves like {{ent|func_tracktrain}} coupled with {{ent|func_traincontrols}}. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.


This entity is never used at all, and appears to be a functional unused entity. It also isn't a base GoldSrc entity as it does not work in Half-Life or any other game.
This entity uses a unique brush entity to control it, called {{ent|func_vehiclecontrols}}.
 
This entity uses a unique brush entity to control it, called [[func_vehiclecontrols]].


== Keyvalues ==
== Keyvalues ==
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== Inputs ==
== Inputs ==
{{I BaseTrain}}
{{I BaseTrain}}
[[Category:Half-Life]][[Category:Counter-Strike entities]]

Revision as of 12:14, 24 May 2022

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Jabroni Brawl: Episode 3 func_vehicle is a brush entity available in Jabroni Brawl: Episode 3.

Todo: needs somebody to actually go over it with the Jabroni Brawl: Episode 3 FGD.

Description

Confirm:This all referred to the GoldSource version. how much applies to Jabroni Brawl: Episode 3?

An entity that behaves like func_tracktrain coupled with func_traincontrols. It however moves freely along the world and changes angles according to collision much like a real vehicle, albeit being more primitive.

This entity uses a unique brush entity to control it, called func_vehiclecontrols.

Keyvalues

Template:KV BaseTrain

Flags

Template:Fl BaseTrain

Inputs

Template:I BaseTrain