Simple bot: Difference between revisions
Jump to navigation
Jump to search

Bug:Using
Team Fortress 2. Use
(Added Lang template. Added back button. Used Template:Game name.) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{lang|Simple bot}} | {{lang|Simple bot}} | ||
{{back|NextBot}} | {{back|NextBot}} | ||
<code>'''simple_bot'''</code> is a [[point entity]] available in several {{ | <code>'''simple_bot'''</code> is a [[point entity]] available in several {{src|4}} games. | ||
== Entity Description == | == Entity Description == | ||
Line 10: | Line 10: | ||
As an alternative to using {{ent|ent_create}} for spawning instances of simple_bot, the [[cheat]] command <code>'''simple_bot_add'''</code> will instantly create the entity wherever your crosshair aims at. | As an alternative to using {{ent|ent_create}} for spawning instances of simple_bot, the [[cheat]] command <code>'''simple_bot_add'''</code> will instantly create the entity wherever your crosshair aims at. | ||
{{bug|Using <code>simple_bot_add</code> will crash the game immediately in {{ | {{bug|Using <code>simple_bot_add</code> will crash the game immediately in {{tf2|4}}. Use <code>ent_create simple_bot</code> instead.}} | ||
[[Category:NextBot Entities]] | [[Category:NextBot Entities]] |
Revision as of 12:14, 17 November 2023


simple_bot
is a point entity available in several Source games.
Entity Description
It is a very rudimentary example of a NextBot entity, displaying the bare minimum required for the AI system to function.
This entity uses the model of a female Citizen - with no animations associated with it - and is unable to be damaged or killed. If the map has a .nav file, the entity will move to random areas when possible.
As an alternative to using ent_create for spawning instances of simple_bot, the cheat command simple_bot_add
will instantly create the entity wherever your crosshair aims at.

simple_bot_add
will crash the game immediately in 
ent_create simple_bot
instead. [todo tested in ?]