Clean (Portal 2): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 20: Line 20:
*Any other testing elements
*Any other testing elements


==Textures==
==Portalable Textures==
===Walls===
===Walls===
*<code>white_wall_tile003a</code> for normal walls
*<code>white_wall_tile003a</code> for normal walls

Revision as of 12:06, 10 November 2021

Template:Otherlang2

This Portal 2 aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to glass lights, although some warm light strips may be present.

This theme is also used throughout most of co-op, in particular Courses 1 and 2. However, this theme is also used throughout the single-player campaign, mostly during Chapter 4 and the first few test chambers of Chapter 8 (the rest of them are Wheatley-themed).

Level transitions are placed in pristine elevator rooms.

Elements

An example of a clean test chamber, from Portal 2 Singleplayer mode.

Portalable Textures

Walls

  • white_wall_tile003a for normal walls
  • white_wall_tile003b for walls of smaller size
  • white_wall_tile003c for square walls

Floors

  • white_floor_tile004a for normal floors
  • white_floor_tile004b for checker floors