Clean (Portal 2): Difference between revisions

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===Floors===
===Floors===
*<code>white_floor_tile004a</code> for normal floors
*<code>white_floor_tile004a</code> for normal floors
8<code>white_floor_tile004b</code> for checker floors


{{navbar2|Reconstructing (Portal 2)|Reconstructing|The Aesthetics of Portal 2|The Aesthetics of Portal 2|Behind the Scenes (Portal 2)|Behind the Scenes}}
{{navbar2|Reconstructing (Portal 2)|Reconstructing|The Aesthetics of Portal 2|The Aesthetics of Portal 2|Behind the Scenes (Portal 2)|Behind the Scenes}}

Revision as of 12:04, 10 November 2021

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This Portal 2 aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to glass lights, although some warm light strips may be present.

This theme is also used throughout most of co-op, in particular Courses 1 and 2. However, this theme is also used throughout the single-player campaign, mostly during Chapter 4 and the first few test chambers of Chapter 8 (the rest of them are Wheatley-themed).

Level transitions are placed in pristine elevator rooms.

Elements

An example of a clean test chamber, from Portal 2 Singleplayer mode.

Textures

Walls

  • white_wall_tile003a for normal walls
  • white_wall_tile003b for walls of smaller size
  • white_wall_tile003c for square walls

Floors

  • white_floor_tile004a for normal floors

8white_floor_tile004b for checker floors