Team Fortress 2 Sky List: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
Kestrelguy (talk | contribs) (linked the Pyrovision section to Pyro vision and added Sky_midnight_02 with info for pd_monster_bash. also fixed some table formatting.) |
||
Line 9: | Line 9: | ||
{| class="standard-table" style="width: 100%; text-align: center;" | {| class="standard-table" style="width: 100%; text-align: center;" | ||
|- | |||
{{SkylistTableCaption|layout = old}} | |||
|- | |- | ||
!colspan="8"| (HDR) <br /> sky_day01_01 <br /> [[Image:sky_day01_01.jpg|400px]] | !colspan="8"| (HDR) <br /> sky_day01_01 <br /> [[Image:sky_day01_01.jpg|400px]] | ||
|- | |- | ||
| tr_target<br /> | | tr_target<br /> | ||
Line 806: | Line 806: | ||
{| class="standard-table" style="width: 100%; text-align: center;" | {| class="standard-table" style="width: 100%; text-align: center;" | ||
|- | |||
{{SkylistTableCaption|layout = old}} | |||
|- | |- | ||
!colspan="8"| sky_jungle_01 <br /> [[Image:Sky_jungle_01.jpg|400px]] | !colspan="8"| sky_jungle_01 <br /> [[Image:Sky_jungle_01.jpg|400px]] | ||
Line 902: | Line 904: | ||
| 5 | | 5 | ||
|- | |- | ||
!colspan="8"| Pyrovision Mode Replacement Sky List | !colspan="8"| sky_midnight_02 <br /> [[Image:Sky_midnight_02.png|400px]] | ||
|- | |||
| pd_monster_bash<br /> | |||
| {{vec3|0|131|0}} | |||
| -35 | |||
| {{skycell|149|164|181|190}} | |||
| {{skycell|79|94|128|90}} | |||
| {{vec4|-1|-1|-1|1}} | |||
| {{vec4|-1|-1|-1|1}} | |||
| 10 | |||
|- | |||
!colspan="8"| [[Pyro vision|Pyrovision]] Mode Replacement Sky List | |||
|- | |- | ||
!colspan="8"| sky_rainbow_01 <br /> [[Image:Sky_rainbow_01.jpg|400px]] | !colspan="8"| sky_rainbow_01 <br /> [[Image:Sky_rainbow_01.jpg|400px]] |
Revision as of 21:23, 3 January 2022

This article or section needs to be updated to include current information regarding the subject because:
this list is incomplete, missing numerous Halloween maps.
Remember to check for any notes left by the tagger at this article's talk page.These skyboxes are available to Team Fortress 2 and mods utilizing its content. Some of these skies are HDR capable.
The following skyboxes are not included with the game and need to be downloaded separately.
Example Map | Ideal Sun Angle | Ideal Sun Pitch | Ideal Brightness | Ideal Ambience | Ideal HDR Brightness (Scale) | Ideal HDR Ambience (Scale) | Ideal Sun Spread Angle |
---|---|---|---|---|---|---|---|
sky_jungle_01 ![]() | |||||||
pl_borneo | 0 30 0 | -55 | 150 169 199 800 | 150 169 199 800 | -1 -1 -1 1 | -1 -1 -1 1 | 7 |
koth_brazil | 0 30 0 | -25 | 128 146 168 800 | 128 146 168 800 | -1 -1 -1 1 | -1 -1 -1 1 | 7 |
sky_invasion2fort_01 ![]() | |||||||
ctf_2fort_invasion | 0 280 0 | -60 | 219 224 230 100 | 113 103 126 70 | -1 -1 -1 1 | -1 -1 -1 1 | 10 |
sky_stormfront_02 (modified version of stormfront_01) | |||||||
pd_snowville | 0 280 0 | -75 | 114 198 243 75 | 57 60 159 40 | 114 198 243 75 | 57 60 159 40 | 15 |
(HDR) sky_well_02 ![]() | |||||||
pd_watergate | 0 57 0 | -15 | 247 187 121 400 | 155 165 192 250 | -1 -1 -1 1 | -1 -1 -1 1 | 1.5 |
sky_outpost_01 ![]() | |||||||
pl_snowycoast |
0 300 0 | -65 | 61 72 90 275 | 34 38 55 175 | -1 -1 -1 1 | -1 -1 -1 1 | 2 |
ctf_snowfall_final | 0 300 0 | -65 | 61 72 90 200 | 34 38 55 150 | -1 -1 -1 1 | -1 -1 -1 1 | 2 |
sky_coastal_01 ![]() | |||||||
koth_lazarus |
0 51 0 | -37 | 244 215 193 750 | 156 178 255 250 | -1 -1 -1 1 | -1 -1 -1 1 | .5 |
sky_frankenstorm_02 ![]() | |||||||
pl_hasslecastle |
0 221 0 | -35 | 100 129 130 700 | 105 114 126 250 | -1 -1 -1 -1 | -1 -1 -1 -1 | 5 |
sky_midnight_02 ![]() | |||||||
pd_monster_bash |
0 131 0 | -35 | 149 164 181 190 | 79 94 128 90 | -1 -1 -1 1 | -1 -1 -1 1 | 10 |
Pyrovision Mode Replacement Sky List | |||||||
sky_rainbow_01 ![]() | |||||||
sky_badlands_pyroland_01 ![]() | |||||||
sky_pyroland_01 ![]() | |||||||
sky_pyroland_02 ![]() | |||||||
sky_pyroland_03 ![]() |
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |