Team Fortress 2 Sky List: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
No edit summary |
||
Line 368: | Line 368: | ||
|- | |- | ||
| cp_junction_final | | cp_junction_final | ||
|- | |||
| koth_lakeside_final | |||
| {{vec3|0|57|0}} | |||
| -37 | |||
| {{skycell|243|210|186|750}} | |||
| {{skycell|185|170|253|250}} | |||
| {{vec4|-1|-1|-1|1}} | |||
| {{vec4|-1|-1|-1|1}} | |||
| 1.5 | |||
|- | |- | ||
| pl_frontier_final | | pl_frontier_final |
Revision as of 10:15, 4 November 2021

This article or section needs to be updated to include current information regarding the subject because:
this list is incomplete, missing numerous Halloween maps.
Remember to check for any notes left by the tagger at this article's talk page.These skyboxes are available to Team Fortress 2 and mods utilizing its content. Some of these skies are HDR capable.
The following skyboxes are not included with the game and need to be downloaded separately.
Environment articles: | |
---|---|
Skies and environment maps | ![]() |
Terrain and displacement mapping | Displacements • Creating Holes in Displacements • Digital Elevation Models • Creating custom terrain with Worldmachine |