Func door rotating: Difference between revisions

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{{wrongtitle|title=func_door_rotating}}
{{wrongtitle|title=func_door_rotating}}
==Entity Description==
==Entity Description==
A brush entity for use as a rotating player-useable door.
A brush entity for use as a rotating player-useable door.
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* '''solidbsp'''
* '''solidbsp'''
: {{boolean}} If set, use VPhysics, otherwise use BSP.
: {{boolean}} If set, use VPhysics, otherwise use BSP.
==Flags==
==Flags==
* 1 : Starts Open
* 1 : Starts Open
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* 2048 : Starts locked
* 2048 : Starts locked
* 4096 : Door Silent
* 4096 : Door Silent
==Inputs==
==Inputs==
* {{i door}}
* {{i door}}
==Outputs==
==Outputs==
* {{o door}}
* {{o door}}
==See Also==
==See Also==
* [[prop_door_rotating]]
* [[prop_door_rotating]]
* [[func_door]]
* [[func_door]]
[[Category:Entities]]
 
[[Category:Entities]][[Category:Brush Entities]]

Revision as of 23:49, 20 February 2006

Template:Wrongtitle

Entity Description

A brush entity for use as a rotating player-useable door.

In Source, prop_door_rotating has replaced it for most purposes. For a sliding door, use func_door instead.

To make a non-door model into a rotating door, make a prop_dynamic from the desired model and make its parent a little nodrawed func_door_rotating at the rotating origin.

Keyvalues

<integer> The amount, in degrees, that the door should rotate when it's opened.
  • solidbsp
<boolean> If set, use VPhysics, otherwise use BSP.

Flags

  • 1 : Starts Open
  • 2 : Reverse Dir
  • 4 : Non-solid to Player
  • 8 : Passable
  • 16 : One-way
  • 32 : Toggle
  • 64 : X Axis
  • 128: Y Axis
  • 256 :Use Opens
  • 512 : NPCs Can't
  • 1024 : Touch Opens
  • 2048 : Starts locked
  • 4096 : Door Silent

Inputs

Outputs

See Also