Func door rotating: Difference between revisions
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{{wrongtitle|title=func_door_rotating}} | {{wrongtitle|title=func_door_rotating}} | ||
==Entity Description== | ==Entity Description== | ||
A brush entity for use as a rotating player-useable door. | A brush entity for use as a rotating player-useable door. | ||
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* '''solidbsp''' | * '''solidbsp''' | ||
: {{boolean}} If set, use VPhysics, otherwise use BSP. | : {{boolean}} If set, use VPhysics, otherwise use BSP. | ||
==Flags== | ==Flags== | ||
* 1 : Starts Open | * 1 : Starts Open | ||
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* 2048 : Starts locked | * 2048 : Starts locked | ||
* 4096 : Door Silent | * 4096 : Door Silent | ||
==Inputs== | ==Inputs== | ||
* {{i door}} | * {{i door}} | ||
==Outputs== | ==Outputs== | ||
* {{o door}} | * {{o door}} | ||
==See Also== | ==See Also== | ||
* [[prop_door_rotating]] | * [[prop_door_rotating]] | ||
* [[func_door]] | * [[func_door]] | ||
[[Category:Entities]] | |||
[[Category:Entities]][[Category:Brush Entities]] |
Revision as of 23:49, 20 February 2006
Entity Description
A brush entity for use as a rotating player-useable door.
In Source, prop_door_rotating has replaced it for most purposes. For a sliding door, use func_door instead.
To make a non-door model into a rotating door, make a prop_dynamic from the desired model and make its parent a little nodrawed func_door_rotating at the rotating origin.
Keyvalues
- <integer> The amount, in degrees, that the door should rotate when it's opened.
- solidbsp
- <boolean> If set, use VPhysics, otherwise use BSP.
Flags
- 1 : Starts Open
- 2 : Reverse Dir
- 4 : Non-solid to Player
- 8 : Passable
- 16 : One-way
- 32 : Toggle
- 64 : X Axis
- 128: Y Axis
- 256 :Use Opens
- 512 : NPCs Can't
- 1024 : Touch Opens
- 2048 : Starts locked
- 4096 : Door Silent