Template:PreservedEnt: Difference between revisions

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(Added two notes (Kill, point_template). Warning -> Note.)
m (Removed Category from this template page.)
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* <code>Kill</code>ing it removes it forever, as '''it is not respawned''' on a new round.
* <code>Kill</code>ing it removes it forever, as '''it is not respawned''' on a new round.
* It cannot be spawned with a [[point_template]].
* It cannot be spawned with a [[point_template]].
}} [[Category:Round-Preserved Entities]]</includeonly></onlyinclude>
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-->{{#if: {{NAMESPACE}}|| <!-- only if the namespace is empty, so especially not in templates
-->[[Category:Round-Preserved Entities]]<!--
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{| class=standard-table
{| class=standard-table

Revision as of 06:18, 27 January 2022


Wikitext Result
{{PreservedEnt}}
Note.pngNote:In some/all multiplayer games, this is a preserved entity.
  • On a new round, it will intentionally not reset itself to its default properties (including position).
    PlacementTip.pngWorkaround:If this is an issue, you can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
{{PreservedEnt|In all games except {{hl2dm}}}}
Note.pngNote:In all games except Half-Life 2: Deathmatch, this is a preserved entity.
  • On a new round, it will intentionally not reset itself to its default properties (including position).
    PlacementTip.pngWorkaround:If this is an issue, you can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
{{PreservedEnt|0}}
Note.pngNote:This is a preserved entity.
  • On a new round, it will intentionally not reset itself to its default properties (including position).
    PlacementTip.pngWorkaround:If this is an issue, you can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.