Infodecal: Difference between revisions
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* [[Hammer Decal Tool]] | * [[Hammer Decal Tool]] | ||
* [[Hammer Overlay Tool]] | * [[Hammer Overlay Tool]] | ||
* [[Info_projecteddecal]] | |||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 20:12, 17 February 2006
Entity Description
The infodecal entity is the entity created when the Decal tool is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life 1, these textures were indicated with a {, in Half-Life 2 they are placed in the decals/ texture folder. When needed, an overlay can be used for more control over the applied texture. For example, an infodecal cannot be applied to a displacement or resized, while an overlay can do both.
Keyvalues
- texture
- <decal>
- LowPriority
- <boolean> If so, it can be replaced
Inputs
- Activate
- Force the decal to apply itself to the world.