Infodecal: Difference between revisions

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* [[Hammer Decal Tool]]
* [[Hammer Decal Tool]]
* [[Hammer Overlay Tool]]
* [[Hammer Overlay Tool]]
* [[Info_projecteddecal]]
[[Category:Entities]]
[[Category:Entities]]

Revision as of 20:12, 17 February 2006

Entity Description

The infodecal entity is the entity created when the Decal tool is used. It places a texture on any surface, with transparency if the texture being applied supports transparency. In Half-Life 1, these textures were indicated with a {, in Half-Life 2 they are placed in the decals/ texture folder. When needed, an overlay can be used for more control over the applied texture. For example, an infodecal cannot be applied to a displacement or resized, while an overlay can do both.

Keyvalues

  • texture
<decal>
  • LowPriority
<boolean> If so, it can be replaced

Inputs

  • Activate
Force the decal to apply itself to the world.

See Also