Template:PreservedEnt: Difference between revisions
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(Added unnamed parameter to override the first half sentence and documentation to it.) |
(Added two notes (Kill, point_template). Warning -> Note.) |
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{{lang|Template:PreservedEnt}} | |||
{{ | <onlyinclude><includeonly>{{note|{{#if: {{{1|}}} | {{#ifeq: {{{1}}} | 0 | T | {{{1}}}, t }} | In some/all multiplayer games, t}}his is a [[s_PreserveEnts|preserved entity]]. | ||
[[Category:Round-Preserved Entities]]</includeonly>< | * On a new round, it will '''intentionally not reset itself''' to its default properties (including position). {{workaround|If this is an issue, you can use [[logic_auto]] to emulate resetting it.}} | ||
* <code>Kill</code>ing it removes it forever, as '''it is not respawned''' on a new round. | |||
* It cannot be spawned with a [[point_template]]. | |||
}} [[Category:Round-Preserved Entities]]</includeonly></onlyinclude> | |||
{| class=standard-table | {| class=standard-table | ||
! Wikitext !! Result | ! Wikitext !! Result | ||
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| {{PreservedEnt|0}} | | {{PreservedEnt|0}} | ||
|} | |} | ||
Revision as of 20:17, 1 September 2021
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{{PreservedEnt}} |
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{{PreservedEnt|In all games except {{hl2dm}}}} |
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{{PreservedEnt|0}} |
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