Obj attachment sapper: Difference between revisions
Jump to navigation
Jump to search
Warning:
Bug:The sapper can be placed twice on a building just before its upgrade animation, which results in the original sapper becoming invulnerable. [todo tested in ?]
Note:Content moved to Rendering and studio model related KIO/Keyvalues for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Inputs for continuation of page history
Note:Content moved to Rendering and studio model related KIO/Outputs for continuation of page history
(Created entity page. (Info from Jungle Inferno leak.)) |
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
||
Line 1: | Line 1: | ||
{{tf2 | {{this is a|e0|game=tf2|name=obj_attachment_sapper}} | ||
{{code class|CObjectSapper|tf_obj_sapper.cpp}} | {{code class|CObjectSapper|tf_obj_sapper.cpp}} |
Revision as of 09:32, 7 January 2024
obj_attachment_sapper
is an e0 available in Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity Description
This entity is used for the sapper weapon placed on a building or Mann Vs. Machine robot. It has 100 health and a build time of 0.1 seconds.

Dedicated Console Variables and Commands
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
obj_sapper_amount | 25 | health | Amount of health inflicted by a Sapper object per second. |
Keyvalues

Inputs

Outputs

Trivia
- At one point a dynamite sapper was planned to be added, but that weapon got scrapped.
See also
'every unreleased weapon hidden within tf2's code leak' - By shounic