Tf logic arena: Difference between revisions
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{{tf2 | {{this is a|e0|game=tf2|name=tf_logic_arena}} | ||
== Entity description == | == Entity description == |
Revision as of 08:51, 7 January 2024
tf_logic_arena
is an e0 available in Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
This entity is how arena mode is activated. Among the things it causes:
- No respawn or class changing during round
- Instant spawn before round
- First blood crit buff
- Announcement of first blood ("First blood! That was fast!") and control point voiceover ("5. 4. 3. 2. 1. Control point unlocked. Get going!")
- Thing on HUD that counts down from 5 in the place on top of the place control point sign usually is.
- Thing on HUD that shows the number of people left on each side instead of timer
- Letting dead players spectate either side.
- Instead of choosing "Red" or "Blu", players simply have "Fight!"
- Requires exact team balance
Keyvalues
- Control Point Delay (CapEnableDelay) ([todo internal name (i)]) <integer>
- Time (in seconds) before the control point unlocks.
Inputs
Outputs
- OnArenaRoundStart
- Sent when round begins.
- OnCapEnabled
- Sent when control point unlocks.