Tf logic arena: Difference between revisions

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m (Updated templates and added the true name of the Control Point Delay KV.)
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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{{tf2 point|tf_logic_arena}}
{{this is a|e0|game=tf2|name=tf_logic_arena}}


== Entity description ==
== Entity description ==

Revision as of 08:51, 7 January 2024

tf_logic_arena is an e0 available in Team Fortress 2 Team Fortress 2.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Entity description

This entity is how arena mode is activated. Among the things it causes:

  • No respawn or class changing during round
  • Instant spawn before round
  • First blood crit buff
  • Announcement of first blood ("First blood! That was fast!") and control point voiceover ("5. 4. 3. 2. 1. Control point unlocked. Get going!")
  • Thing on HUD that counts down from 5 in the place on top of the place control point sign usually is.
  • Thing on HUD that shows the number of people left on each side instead of timer
  • Letting dead players spectate either side.
  • Instead of choosing "Red" or "Blu", players simply have "Fight!"
  • Requires exact team balance

Keyvalues

Control Point Delay (CapEnableDelay) ([todo internal name (i)]) <integer>
Time (in seconds) before the control point unlocks.


Inputs

Outputs

OnArenaRoundStart
Sent when round begins.
OnCapEnabled
Sent when control point unlocks.