$alphatest: Difference between revisions
		
		
		
		
		
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| mNo edit summary | mNo edit summary | ||
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| ==VMT syntax example== | ==VMT syntax example== | ||
|   $alphatest <[[bool]]> |   $alphatest <[[Boolean|bool]]> | ||
|   [[LightmappedGeneric]] |   [[LightmappedGeneric]] | ||
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| : {{note|MSAA must be enabled in order for this to have effect.}}}} | : {{note|MSAA must be enabled in order for this to have effect.}}}} | ||
| ==Comparison  | ==Comparison== | ||
| <div> | <div> | ||
| {|class=wikitable | {|class=wikitable | ||
Revision as of 22:33, 7 June 2021
$alphatest is a material shader parameter avaliable in all Source games. It specifies a mask to use to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1. This effect is similar to $translucent, except that it can not be semi-opaque, is much faster to render, and the engine can sort it properly when layered.
VMT syntax example
$alphatest <bool>
LightmappedGeneric { $basetexture "glass\window001a" $alphatest 1 $alphatestreference .5 $allowalphatocoverage 1 }
Additional parameters
$alphatestreference
$allowalphatocoverage
Comparison
| $translucent | $alphatest | 
|---|---|
Notice how the right circle hardly changes.



























