$alphatest: Difference between revisions
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Comparison with
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*<code>[[$vertexalpha]]</code> | *<code>[[$vertexalpha]]</code> | ||
[[Category:List of Shader Parameters]] | [[Category:List of Shader Parameters|A]] | ||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 12:25, 7 June 2021
$alphatest
is a material shader parameter avaliable in all Source games. It specifies a mask to use to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1. This effect is similar to $translucent
, except that it can not be semi-opaque, is much faster to render, and the engine can sort it properly when layered.
VMT syntax example
$alphatest <bool>
LightmappedGeneric { $basetexture "glass\window001a" $alphatest 1 $alphatestreference .5 $allowalphatocoverage 1 }
Additional parameters
$alphatestreference
$allowalphatocoverage
Comparison with $translucent
$translucent |
$alphatest
|
---|---|
Notice how the right circle hardly changes.