$alphatest: Difference between revisions
		
		
		
		
		
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Comparison with 
		
	
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| *<code>[[$vertexalpha]]</code> | *<code>[[$vertexalpha]]</code> | ||
| [[Category:List of Shader Parameters]] | [[Category:List of Shader Parameters|A]] | ||
| [[Category:Glossary]] | [[Category:Glossary]] | ||
Revision as of 12:25, 7 June 2021
$alphatest is a material shader parameter avaliable in all Source games. It specifies a mask to use to determine binary opacity. White represents fully opaque, while black represents fully transparent. Any values in-between are rounded to either 0 or 1. This effect is similar to $translucent, except that it can not be semi-opaque, is much faster to render, and the engine can sort it properly when layered.
VMT syntax example
$alphatest <bool>
LightmappedGeneric { $basetexture "glass\window001a" $alphatest 1 $alphatestreference .5 $allowalphatocoverage 1 }
Additional parameters
$alphatestreference
$allowalphatocoverage
Comparison with $translucent
| $translucent | $alphatest | 
|---|---|
Notice how the right circle hardly changes.



























