Generic Keyvalues, Inputs and Outputs/Keyvalues: Difference between revisions

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m (Added deprecated tag to TeamNum, if the l4ds or csgo parameter is enabled)
(Fixed display method of TeamNum KV, and also made it more organized / used better 'ParserFunctions' for it. It can now be configured to not show "!FGD" tag! (this took longer and more tiring than I thought))
Line 16: Line 16:
*<code>css</code> <strike>(DEPRECATED 10/1/18: Previously used for a notice that was ''thought'' to apply to all entities in CS:S. The purpose of this now exists in [[Template:PreservedEnt]]. This is completely removed from the template and won't affect anything.) (24/3/2021 brought back for the<code>teamnum</code> key)</strike>
*<code>css</code> <strike>(DEPRECATED 10/1/18: Previously used for a notice that was ''thought'' to apply to all entities in CS:S. The purpose of this now exists in [[Template:PreservedEnt]]. This is completely removed from the template and won't affect anything.) (24/3/2021 brought back for the<code>teamnum</code> key)</strike>
*<code>brush</code> (This adds things common for all brush entities, visible or not. For visible ones, use [[:Template:KV visiblebrush]] in conjunction.)
*<code>brush</code> (This adds things common for all brush entities, visible or not. For visible ones, use [[:Template:KV visiblebrush]] in conjunction.)
*<code>tf2</code> Modifies the<code>TeamNum</code> keyvalue to show tf2 related info.
*<code>tf2</code> Modifies the<code>TeamNum</code> keyvalue to show tf2 related info. Use<code>tf2=teamnum_dont_put_nofgd</code>to disallow<code>TeamNum</code>from having {{Not in FGD}}.
{{note|If you want to edit something on this template, please make sure you edit it in both places. ''Per-game'' keyvalues are duplicated, for technical reasons.}}
{{note|If you want to edit something on this template, please make sure you edit it in both places. ''Per-game'' keyvalues are duplicated, for technical reasons.}}
See [[FGD Template Prototype]].
See [[FGD Template Prototype]].
Line 64: Line 64:
{{KV|[[Lag Compensation]]|intn=LagCompensate|boolean|Set to '''Yes''' to lag compensate this entity. Should be used very sparingly!|nofgd=1|since=L4D2}}
{{KV|[[Lag Compensation]]|intn=LagCompensate|boolean|Set to '''Yes''' to lag compensate this entity. Should be used very sparingly!|nofgd=1|since=L4D2}}
{{KV|Is Automatic-Aim Target|intn=is_autoaim_target|bool|If set to 1, this entity will slow down aiming movement for consoles and joystick controllers when the entity is under the crosshairs.|nofgd=1|since=CSGO}}}}}}<!--
{{KV|Is Automatic-Aim Target|intn=is_autoaim_target|bool|If set to 1, this entity will slow down aiming movement for consoles and joystick controllers when the entity is under the crosshairs.|nofgd=1|since=CSGO}}}}}}<!--
-->| }}<!--
-->| }}
TeamNum related things go here
<!--
--> {{#if:{{{tf2|}}}|
  ++ TeamNum related things go here ++
-->
<!-- IF: TF2 == nofgd-->{{#switch: {{{tf2|}}} | teamnum_dont_put_nofgd =
{{KV|Team|choices|intn=TeamNum|Which Team the entity belongs / is assigned to on spawn.
{{KV|Team|choices|intn=TeamNum|Which Team the entity belongs / is assigned to on spawn.
:*0: None
:*0: None
:*1: Spectator
:*1: Spectator
:*2: Red {{tf2}}
:*2: Red {{tf2}}
:*3: Blue {{tf2}} <!--
:*3: Blue {{tf2}}
-->|nofgd=1 }}<!--
}}
-->| }} {{#if:{{{css|}}}||{{#if:{{{l4d|}}}||{{#if:{{{l4d2|}}}||{{#if:{{{csgo|}}}|
| <!-- ELSE: --> 1 =
{{KV|Team|choices|intn=TeamNum|Which Team the entity belongs / is assigned to on spawn.
{{KV|Team|choices|intn=TeamNum|Which Team the entity belongs / is assigned to on spawn.
{{todo|Verify if it works in {{css}}.}} <!--
:*0: None
:*1: Spectator
:*2: Red {{tf2}}
:*3: Blue {{tf2}}
|nofgd=1}}
| }}<!-- IF: CSS, ELSEIF: L4D, ELSEIF: L4D2, ELSEIF: CSGO -->{{#if:{{{css|}}}||{{#if:{{{l4d|}}}||{{#if:{{{l4d2|}}}||{{#if:{{{csgo|}}}|
{{KV|Team|choices|intn=TeamNum|Which Team the entity belongs / is assigned to on spawn.
{{todo|Verify if it works in {{css}}.}}
<!--
:*0: None
:*0: None
:*1: Spectator
:*1: Spectator
:*2: Survivors {{l4ds}}, Counter-Terrorist {{css}}
:*2: Survivors {{l4ds}}, Counter-Terrorist {{css}}
:*3: Infected {{l4ds}} Terrorist {{css}} -->  
:*3: Infected {{l4ds}} Terrorist {{css}}
<!--
-->  
-->|nofgd=1|deprecated=1 }}<!--
|nofgd=1|deprecated=1}}
-->| }}}}}} {{#if:{{{csgo|}}}|
| }}}}}}}}<!-- IF: CSGO  -->{{#if:{{{csgo|}}}|
{{KV|Team|choices|intn=teamnumber|Which Team the entity belongs / is assigned to.
{{KV|Team|choices|intn=teamnumber|Which Team the entity belongs / is assigned to.
:*0: None
:*0: None
:*1: Spectator
:*1: Spectator
:*2: Terrorists {{csgo}}
:*2: Terrorists {{csgo}}
:*3: Counter-Terrorists {{csgo}}<!--
:*3: Counter-Terrorists {{csgo}}
-->|only={{csgo}}|nofgd=1 }} <!--
|only={{csgo}}|nofgd=1 }}
-->| }}</includeonly>
| }}<!-- --></includeonly>

Revision as of 03:52, 11 April 2021

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This template is our holder for all keyvalues that are assigned through CBaseEntity. The template has a very specific syntax that you must follow to apply properly, because new games have added new features throughout the years. See Help:Templates for more info on named parameters.

{{KV BaseEntity}}

No parameters: display keyvalues for ALL games.

{{KV BaseEntity|base=1}}

Base: display keyvalues that have only existed since whatever game added the class (most have existed since HL2, the first Source game).

{{KV BaseEntity|l4d2=1}}

Game as a parameter: display the keyvalues that base displays, AND keyvalues that were added to the class, by the specified game. You can specify as many games as needed. You must specify ALL the games you want to include (e.g. l4d2 will not automatically include l4d keyvalues as well). This is because there are situations like in Portal 2, where the output OnKilled is not available through CBaseEntity, despite being a far descendant of the L4D branch which added it.

All parameters for this template:

  • base (Use if the entity was available before L4D2.)
  • l4d (DEPRECATED 9/21/18: Found out these keyvalues only work with renderable things. They have been migrated to visiblebrush and BaseAnimating KV templates. This is completely removed from the template and won't affect anything.)
  • l4d2
  • csgo
  • css (DEPRECATED 10/1/18: Previously used for a notice that was thought to apply to all entities in CS:S. The purpose of this now exists in Template:PreservedEnt. This is completely removed from the template and won't affect anything.) (24/3/2021 brought back for theteamnum key)
  • brush (This adds things common for all brush entities, visible or not. For visible ones, use Template:KV visiblebrush in conjunction.)
  • tf2 Modifies theTeamNum keyvalue to show tf2 related info. Usetf2=teamnum_dont_put_nofgdto disallowTeamNumfrom having !FGD.
Note.pngNote:If you want to edit something on this template, please make sure you edit it in both places. Per-game keyvalues are duplicated, for technical reasons.

See FGD Template Prototype.

Note.pngNote:Some CBaseEntity keyvalues are not covered here. See the talk page.