L4D2 Level Design/Witch Bride: Difference between revisions
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Any entity capable of firing [[Inputs_and_Outputs|outputs]] can spawn the witch, via the following outputs: | Any entity capable of firing [[Inputs_and_Outputs|outputs]] can spawn the witch, via the following outputs: | ||
{| {{OutputsTable}} | {| {{OutputsTable}} | ||
| [[ | | [[File:Io11.png]] || ''Depends on entity'' || WitchBrideSpawnpoint || SpawnZombie || <none> || 0.00 || No | ||
|} | |} | ||
As a reference Valve had used the [[info_gamemode]] entity with the following outputs to spawn the witch in Coop and Versus, but not in Survival: | As a reference Valve had used the [[info_gamemode]] entity with the following outputs to spawn the witch in Coop and Versus, but not in Survival: | ||
{| {{OutputsTable}} | {| {{OutputsTable}} | ||
| [[ | | [[File:Io11.png]] || OnCoop || WitchBrideSpawnpoint || SpawnZombie || <none> || 0.10 || No | ||
|- | |- | ||
| [[ | | [[File:Io11.png]] || OnVersus || WitchBrideSpawnpoint || SpawnZombie || <none> || 0.10 || No | ||
|} | |} | ||
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'''"WitchVariant" "models/infected/witch_bride.mdl"''' | '''"WitchVariant" "models/infected/witch_bride.mdl"''' | ||
} | } | ||
==See | ==See also== | ||
*[[L4D2_Level_Design/Wandering_Witch|Wandering Witch]] | *[[L4D2_Level_Design/Wandering_Witch|Wandering Witch]] | ||
*[[Left_4_Dead_Infected_Populations|Infected Populations]] | *[[Left_4_Dead_Infected_Populations|Infected Populations]] | ||
[[Category:Left 4 Dead 2]] | [[Category:Left 4 Dead 2]] |
Revision as of 01:49, 7 January 2024
In Left 4 Dead 2 the witch has a alternative version wearing a bridal dress. As seen in The Passing.
The only difference between this witch and the default is the model.
Spawning
The bride witch can be spawned in multiple ways, but every approach requires you to precache the model, else the map crashes.
To precache the model, add a prop_dynamic to a unreachable area in your map, using models/infected/witch_bride.mdl
If you do not have any viable unreachable location, create a hollow Nodraw block around the witch prop_dynamic and place it into the void.

One wall is missing to convey the setup.
Via info_zombie_spawn
The best way to spawn a bridal witch is using info_zombie_spawn.
Place it where you would like to have your bride spawned, call it WitchBrideSpawnpoint
and use witch_bride
in the "population" field.
Now you have a spawnpoint, but you need to actually spawn the witch now.
Any entity capable of firing outputs can spawn the witch, via the following outputs:
My Output | Target Entity | Target Input | Parameter | Delay | Only Once | |
---|---|---|---|---|---|---|
![]() |
Depends on entity | WitchBrideSpawnpoint | SpawnZombie | <none> | 0.00 | No |
As a reference Valve had used the info_gamemode entity with the following outputs to spawn the witch in Coop and Versus, but not in Survival:
My Output | Target Entity | Target Input | Parameter | Delay | Only Once | |
---|---|---|---|---|---|---|
![]() |
OnCoop | WitchBrideSpawnpoint | SpawnZombie | <none> | 0.10 | No |
![]() |
OnVersus | WitchBrideSpawnpoint | SpawnZombie | <none> | 0.10 | No |
Via Missionfile
One way of spawning a bridal witch is using the missionfile. Only drawback is that all witches on the map will be wearing bridal gowns.
Required Setup in missionfile:
"1" { "Map" "c6m1_riverbank" "DisplayName" "#L4D360UI_LevelName_COOP_C6M1" "Image" "maps/c6m1_riverbank" "WitchVariant" "models/infected/witch_bride.mdl" }