Weapon sniper awp spawn: Difference between revisions

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(Discarded {{WeaponSpawn}} ||| Added new categories (weapons) ||| New section: "See Also" ||| Rephrased historical introduction of this entity)
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{{l4d2 point|Weapon_sniper_awp_spawn}} It is a possible spawn point for the AWP sniper rifle.<br>
{{l4d2 point|Weapon_sniper_awp_spawn}} It is a possible spawn point for the AWP sniper rifle.<br>
Originally this was a [[Counter-Strike: Source]] weapon, intended for German players using the Censored version, but they were officially added to the game for everyone in the "Last Stand" update in September 2020.
Originally this weapon, ported from [[Counter-Strike: Source]], was exclusive to German players using the Censored version until it was made available for everyone in the "Last Stand" update (September 2020).


{{WeaponSpawn}}
== Keyvalues ==
{{KV WeaponSpawn}}
{{KV BaseEntity|l4d2=1}}
 
== Flags ==
{{Fl WeaponSpawn}}
 
== Inputs ==
{{I WeaponSpawn}}
 
== Outputs ==
{{O WeaponSpawn}}
 
== See Also ==
* {{ent|weapon_hunting_rifle_spawn}}
* {{ent|weapon_sniper_military_spawn}}
* {{ent|weapon_sniper_scout_spawn}}
 
 
[[Category:Weapons]]
[[Category:Left 4 Dead 2 Weapons]]

Revision as of 12:56, 1 August 2022

Template:L4d2 point It is a possible spawn point for the AWP sniper rifle.
Originally this weapon, ported from Counter-Strike: Source, was exclusive to German players using the Censored version until it was made available for everyone in the "Last Stand" update (September 2020).

Keyvalues

Weapon Skin (weaponskin) <integer> (only in Left 4 Dead 2)
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float> (only in Left 4 Dead 2)
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
  • 0: Not Solid
  • 2: Use Bounding Box
  • 6: Use VPhysics (default)
Count (count) <integer>
Max number of weapons given before disappearing.


Flags

Absorb any dropped weapon type : [4] (only in Left 4 Dead 2)
Don't Cluster With Similar Items : [131072] (only in Left 4 Dead)
Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8] (only in Left 4 Dead 2)

Inputs

Template:I WeaponSpawn

Outputs

OnItemSpawn  (only in Left 4 Dead)
Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.

See Also