Counter-Strike: Global Offensive: Difference between revisions
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== Official maps == | == Official maps == | ||
[[List of Counter-Strike: Global Offensive maps | See [[List of Counter-Strike: Global Offensive maps]] for a list of currently available maps and their game modes. | ||
== See also == | == See also == |
Revision as of 09:31, 27 April 2021

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Counter-Strike: Global Offensive (2011) is the latest game of the Counter-Strike franchise, running on the Source engine. The game is available on PC, through Steam, as well as Xbox 360 and PlayStation 3. The game contains the well known hostage and bomb scenarios and has several new game modes not included in its predecessors, including "Deathmatch", "Demolition" and "Arms Race". The Arms Race and Demolition game modes are based on the popular mod "Gungame".
New weapons have also added: Molotov grenades which create a pool of fire in the ground, Decoy grenades which create fake weapon sounds and a taser melee weapon, the Zeus x27.
Technology-wise, Cascaded Shadow Maps has been implemented, wherein outdoor lighting (which previously was handled by a light_environment entity and produced only static lighting) now casts harsh, directional shadow maps similar to env_projectedtexture.
In June 2018, the brand new Source 2 Panorama UI launched into beta. There are apparently more planned Source 2 Back-ported features to come soon.
On December 6, 2018, the game became free to play and introduced a new battle royale game mode called "Danger Zone".
Features
Counter-Strike: Global Offensive introduces:
- Real-Time outdoor shadow mapping using the env_cascade_light entity
- Similar to env_projectedtexture, used to render harsh, dynamic outdoor shadows
- Light-mapped Ambient Occlusion
- Used to create Ambient Occlusion on Brushes/Displacements
- Map Workshop
- Used to download custom maps from the workshop
- Phong shading on Brushes (added 29 April 2015)
- Allows for the addition of Phong highlights on brushes lit by environment light
- Anisotropic reflection emulation
- Used on cubemaps to emulate anisotropic reflections
- Normal Map blending
- Used to blend together multiple normal maps
Content
- Counter-Strike: Global Offensive (
csgo
) - Counter-Strike: Global Offensive engine branch
Game modes
Deathmatch is a game mode in which the player's goal is to place highest on the leaderboard by killing players on the enemy team with whatever weapon they wish to use. Weapons cost no money and only rifles and pistols may be bought. Players have a short invulnerability period to buy weapons before moving and respawning is allowed. In the end, the three players that got the most points are showcased under the "[Team Name] Wins" message.
Demolition is a fast paced mix of bomb planting and gun progression. There are no buy menus, you start with a rifle and if you get a kill that round – you get a progressively weaker weapon in the next round.
Arms Race is a single extended round with instant respawn. All players start with the same weapon and get a new one each time they kill an enemy. The progression of unlocked weapons ends with the knife. The first player to get a kill with every weapon wins the match.
Official maps
See List of Counter-Strike: Global Offensive maps for a list of currently available maps and their game modes.
See also
- CS:GO Level Creation
- CS:GO Dedicated Servers
- CS:GO Game State Integration
- CS:GO Pick'Em and Fantasy Games
- CS:GO Match History
- CS:GO Economy Items
- Wikipedia entry for CS:GO
Similar games
Other games of the Counter-Strike franchise:
Gallery