Entity spawn point: Difference between revisions

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{{ent not in fgd}}
{{ent not in fgd}}
   
   
{{tf2 point|entity_spawn_point}} A point for use with [[entity_spawn_manager]].
{{this is a|e0|game=tf2|name=entity_spawn_point}} A point for use with [[entity_spawn_manager]].


== Keyvalues ==
== Keyvalues ==

Revision as of 09:03, 7 January 2024

Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.

entity_spawn_point is an e0 available in Team Fortress 2 Team Fortress 2.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

A point for use with entity_spawn_manager.

Keyvalues

spawn_manager_name ([todo internal name (i)]) <targetname>
The spawn manager this point belongs to

output: OnUser1

 output: OnUser2
 output: OnUser3
 output: OnUser4
 input: TeamNum
 input: SetTeam
 input: Kill
 input: KillHierarchy
 input: Use
 input: Alpha
 input: AlternativeSorting
 input: Color
 input: SetParent  (says this, but will not move with parent)
 input: SetParentAttachment
 input: SetParentAttachmentMaintainOffset
 input: ClearParent
 input: SetDamageFilter
 input: EnableDamageForces
 input: DisableDamageForces
 input: DispatchEffect
 input: DispatchResponse
 input: AddContext
 input: RemoveContext
 input: ClearContext
 input: DisableShadow
 input: EnableShadow
 input: AddOutput
 input: FireUser1
 input: FireUser2
 input: FireUser3
 input: FireUser4