Entity spawn manager: Difference between revisions
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{{tf2 | {{this is a|e0|game=tf2|name=entity_spawn_manager}} | ||
==Entity description== | ==Entity description== |
Revision as of 08:59, 7 January 2024
entity_spawn_manager
is an e0 available in Team Fortress 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{tf2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Team Fortress 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
Entity description
Manages a system of random spawn points Entity_spawn_point.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Entity count ([todo internal name (i)]) <integer>
- This is the total number of entities the manager will attempt to spawn at any given time.
- Respawn time ([todo internal name (i)]) <float>
- How many seconds after pickup/destruction/removal a new entity should be spawned.
- Drop to ground? ([todo internal name (i)]) <boolean>
- Should entities spawn on the ground beneath the entity_spawn_point or float at its location?
- Random rotation? ([todo internal name (i)]) <boolean>
- Should entities be rotated to random angles upon spawn?