Patch: Difference between revisions
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m (added info about patch including another patch also working in l4d2 and swapped the text for icons.) |
(Undo revision 237955 by MrFunreal (talk) Apologies, turns out the model i was testing didn't load the patch-patch material i made.) Tag: Undo |
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<code>Patch</code>'s only limitations are that it cannot change a material's [[shader]], and a <code>Patch</code> material cannot use <code>include</code> to inherit from another <code>Patch</code> material. | <code>Patch</code>'s only limitations are that it cannot change a material's [[shader]], and a <code>Patch</code> material cannot use <code>include</code> to inherit from another <code>Patch</code> material. | ||
:{{note|A Patch material including another Patch material seems to work fine in | :{{note|A Patch material including another Patch material seems to work fine in SFM.}} | ||
== Example == | == Example == |
Revision as of 15:04, 14 November 2020
Template:Otherlang2
Patch
is a special shader that allows materials to inherit from each other. This is achieved with two commands:
include
- The base material from which to inherit.
Note:The complete path is required, including
materials\
and.vmt
.insert
- The parameters to add, inside
{
and}
. Those that already exist are overridden. Tip:
<parameter> ""
can be used to remove an established value.replace
- The parameters to replace, inside
{
and}
. - Todo: Check if this is Orange-Box only. Seen in TF2.
Patch
's only limitations are that it cannot change a material's shader, and a Patch
material cannot use include
to inherit from another Patch
material.
Note:A Patch material including another Patch material seems to work fine in SFM.
Example
patch { include materials\models\infected\common\common_infected_shared.vmt insert { $basetexture models\infected\common\military_national_guard\common_military_upper_01 } }