%compiletrigger: Difference between revisions
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Note:Different textures will have no functional effect, unless paired with other Shader Parameters.
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"%keywords" "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland" | "%keywords" "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland" | ||
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[[Category:Material System]] | |||
[[Category:List of Shader Parameters]] |
Revision as of 07:07, 28 October 2020
Compiles the texture to be used for a Trigger
Generally "Tools/toolstrigger" could be used for any trigger. But if a mod/map has multiple types of triggers, one could make multiple tool textures to differentiate the types of triggers easier. Such as trigger_hurt, trigger_once, trigger_multiple...

Example
LightmappedGeneric { $translucent 1 $basetexture "Tools/toolstrigger" "srgb?$basetexture" "Tools/toolstrigger-dx10" "%compiletrigger" 1 "%keywords" "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland" }