Env sprite clientside: Difference between revisions
Jump to navigation
Jump to search
Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Note:Archived page history
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Note:Archived page history. Content moved to env_sprite
Important:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.
Deprecated (talk | contribs) (Updated with proper parameters, removed FGD code, added Garry's Mod availability) |
(Added note about edict behaviour) |
||
Line 1: | Line 1: | ||
{{Point ent|env_sprite_clientside|since=Portal 2}} It is an entity that controls the drawing of a sprite in the world, created clientside so cannot be parented to moving things and will use up no network bandwidth or CPU. | {{Point ent|env_sprite_clientside|since=Portal 2}} It is an entity that controls the drawing of a sprite in the world, created clientside so cannot be parented to moving things and will use up no network bandwidth or CPU. | ||
:{{note|This entity is still an edict on spawn in order to transmit information to clients, but is promptly removed after spawn. This means it can still contribute to edict crash in round based games.}} | |||
:{{note|This entity is also available in {{game link|Garry's Mod}}.}} | :{{note|This entity is also available in {{game link|Garry's Mod}}.}} | ||
Revision as of 17:03, 14 October 2020
Template:Point ent It is an entity that controls the drawing of a sprite in the world, created clientside so cannot be parented to moving things and will use up no network bandwidth or CPU.
Note:This entity is still an edict on spawn in order to transmit information to clients, but is promptly removed after spawn. This means it can still contribute to edict crash in round based games.
Note:This entity is also available in
Garry's Mod .
Keyvalues


RenderFields:
- Render Mode (rendermode) <byte choices>
- Set a non-standard rendering mode on this entity.
Render Modes
- Render FX (renderfx) <byte choices>
- Various somewhat legacy alpha effects. See render effects.
- Render Amount / Transparency (renderamt) <byte>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
- Render Color (R G B) (rendercolor) <color255>
- Color tint.
Flags


Inputs


RenderFields:
- Alpha <integer 0–255>
- Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its
rendermode
set to a number other than0
.
- Color <color255 >
- Sets an RGB color for the entity.