Env sprite clientside: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Updated with proper parameters, removed FGD code, added Garry's Mod availability)
(Added note about edict behaviour)
Line 1: Line 1:
{{Point ent|env_sprite_clientside|since=Portal 2}} It is an entity that controls the drawing of a sprite in the world, created clientside so cannot be parented to moving things and will use up no network bandwidth or CPU. (Doesn’t use edicts)
{{Point ent|env_sprite_clientside|since=Portal 2}} It is an entity that controls the drawing of a sprite in the world, created clientside so cannot be parented to moving things and will use up no network bandwidth or CPU.
:{{note|This entity is still an edict on spawn in order to transmit information to clients, but is promptly removed after spawn. This means it can still contribute to edict crash in round based games.}}
:{{note|This entity is also available in {{game link|Garry's Mod}}.}}
:{{note|This entity is also available in {{game link|Garry's Mod}}.}}



Revision as of 17:03, 14 October 2020

Template:Point ent It is an entity that controls the drawing of a sprite in the world, created clientside so cannot be parented to moving things and will use up no network bandwidth or CPU.

Note.pngNote:This entity is still an edict on spawn in order to transmit information to clients, but is promptly removed after spawn. This means it can still contribute to edict crash in round based games.
Note.pngNote:This entity is also available in Garry's Mod Garry's Mod .

Keyvalues

Note.pngNote:Archived page history
Icon-Important.pngImportant:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.

RenderFields:


Render Mode (rendermode) <byte choices>
Set a non-standard rendering mode on this entity.
Render Modes
  • 0: Normal
  • 1: Color
  • 2: Texture
  • 3: Glow
  • 4: Solid/Alphatest Obsolete
  • 5: Additive
  • 6: Removed, does nothing Obsolete
  • 7: Additive Fractional Frame
  • 8: Alpha Add
  • 9: World Space Glow
  • 10: Don't Render
Render FX (renderfx) <byte choices>
Various somewhat legacy alpha effects. See render effects.
Render Amount / Transparency (renderamt) <byte>
Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
Render Color (R G B) (rendercolor) <color255>
Color tint.


Flags

Note.pngNote:Archived page history
Icon-Important.pngImportant:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.

Inputs

Note.pngNote:Archived page history. Content moved to env_sprite
Icon-Important.pngImportant:These pages are linked often from page history logs so Special:WhatLinksHere will not show anything.

RenderFields:

Alpha <integer 0–255>
Sets the entity's transparency to a number from 0 (invisible) to 255 (fully visible). Requires the entity to have its rendermode set to a number other than 0.
Color <color255RedirectInput/color32>
Sets an RGB color for the entity.


Outputs

See also