TeamSpen's Hammer Addons: Difference between revisions
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'''TeamSpen's Hammer Addons''' are a set of tweaks and enhancements for [[Hammer]], developed by [[User:TeamSpen210|TeamSpen210]]. They include a modified [[FGD]] for every game, based on a unified system that allows changes to easily be applied to multiple games. A postcompiler is also included, adding support for several custom internal entities along with other useful features. | '''TeamSpen's Hammer Addons''' are a set of tweaks and enhancements for [[Hammer]], developed by [[User:TeamSpen210|TeamSpen210]]. They include a modified [[FGD]] for every game, based on a unified system that allows changes to easily be applied to multiple games. A postcompiler is also included, adding support for several custom internal entities along with other useful features. | ||
While development is mainly focused on [[Portal 2]], the addons include FGDs for every Valve title, as well as some non-Valve games. | While development is mainly focused on [[Portal 2]], the addons include FGDs for every Valve title, as well as some non-Valve games. The postcompiler will also work with any Source game, provided the game does not make extensive changes to the map format. | ||
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* {{Game link|Garry's Mod}} | * {{Game link|Garry's Mod}} | ||
* {{Game link|INFRA}} | * {{Game link|INFRA}} | ||
{{Game link|Portal 2: Community Edition}} includes a fork of the addons by default. | |||
[[Category:Third Party Tools]] | [[Category:Third Party Tools]] | ||
[[Category:Level Design]] | [[Category:Level Design]] |
Revision as of 12:27, 3 April 2021
TeamSpen's Hammer Addons are a set of tweaks and enhancements for Hammer, developed by TeamSpen210. They include a modified FGD for every game, based on a unified system that allows changes to easily be applied to multiple games. A postcompiler is also included, adding support for several custom internal entities along with other useful features.
While development is mainly focused on Portal 2, the addons include FGDs for every Valve title, as well as some non-Valve games. The postcompiler will also work with any Source game, provided the game does not make extensive changes to the map format.
Features
- Improved FGDs, with rearranged base classes better matching the engine's layout, entities and keyvalues that are normally missing, additional helpers, and various other tweaks
- Nearly every point entity is now represented as an icon sprite, instead of the default colored cube.
- Portal 2 entities such as prop_portal and prop_indicator_panel have new custom models, accurately representing their in-game appearance
- The
Targetname
base class is nowBaseEntityPoint
/BaseEntityBrush
- Automatic packing of custom content detected in the map, or specified in
comp_pack
entities. - Several other
comp_
entities that allow doing normally impossible things, like positioning entities outside the map or renaming an entity in a specific copy of an instance. - Static Prop Combine support for all games, generally more reliable than Valve's implementation
- In games supporting VScript, an
Init Code
field is added to all entities, which can be used to directly write code that's executed inside the entity's script scope on spawn. - Additionally, backtick ( ` ) characters used in
Init Code
and theRunScriptCode
input will be converted to quotes in-game, allowing strings to be passed. - For Portal 2, a set of
comp_vactube_
entities are added to automate the creation of vactube systems.
External links
Supported games
Valve games
Half-Life: Source
Day of Defeat: Source
Counter-Strike: Source
Half-Life 2
Half-Life 2: Episode One
Half-Life 2: Episode Two
Team Fortress 2
Portal
Left 4 Dead
Left 4 Dead 2
Alien Swarm
Portal 2
Counter-Strike: Global Offensive
Source Filmmaker
Third party games/mods
Portal 2: Community Edition includes a fork of the addons by default.