Character (shader): Difference between revisions
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Note:In addition to all previous VertexLitGeneric parameters.
Note:In addition to all previous VertexLitGeneric parameters.
Note:In addition to all previous VertexLitGeneric parameters.
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{{MatParam|$shadowsaturation|float|Controls the saturation of shadows.}} | {{MatParam|$shadowsaturation|float|Controls the saturation of shadows.}} | ||
{{MatParam|$shadowsaturationbounds|vector4|{{todo}}.}} | {{MatParam|$shadowsaturationbounds|vector4|{{todo}}.}} | ||
{{MatParam|$shadowtint|vector4|Tints the color of shadows on the model (when in dark area). | {{MatParam|$shadowtint|vector4|Tints the color of shadows on the model (when in dark area).}} | ||
{{note|Uses <code>[R G B ShadowStrength]</code> if shadow strength is 0, then the model won't be tinted in darkness.}}}} | {{note|Uses <code>[R G B ShadowStrength]</code> if shadow strength is 0, then the model won't be tinted in darkness.}}}} | ||
{{MatParam|$shadowcontrast|float|Controls the contrast of shadows.}} | {{MatParam|$shadowcontrast|float|Controls the contrast of shadows.}} |
Revision as of 18:46, 15 August 2020
Character is a material shader available in . Shares most generic parameters of VertexLitGeneric. Takes advantage of mask textures to tune stuff like rimlighting, phong shading and other.
Supported Parameters
Textures & Masks
- $basetexture
- Diffuse mask.
- $bumpmap
- Normal map.
- $envmap
- Specular reflection mask.
- $masks1
- Red channel - $rimlight mask
- Green channel - Phong Albedo mask
- Blue channel - $metalness mask
- Alpha channel - $warpindex mask
- $masks2
- Red channel - Shadow saturation mask
- Green channel - Angle of Anisotropy
- Blue channel - $envmap light scale
- Alpha channel - Retroreflectivity
- $phongwarptexture
- Phong warp texture.
- $fresnelrangestexture
- [Todo]
Unique Envmap Parameters

$envmaplightscale
$envmaplightscaleminmax
Unique Phong Parameters

Unique Rimlight Parameters

$rimlightalbedo
$rimlighttint
$fakerimboost
$fakerimtint
$fakerimlightscaleminmax
$rimhaloboost
$rimhalobounds
Ambient Reflection Parameters
$ambientreflectionboost
$ambientreflectionbouncecolor
$shadowcontrast