Logic gate (Entity): Difference between revisions
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{{ | {{This is a|name=logic_gate|e0|game=Portal 2: Community Edition}} This logic entity acts as a simple boolean value comparator with two inputs. When disabled, this entity will still accept inputs, but not fire outputs! | ||
Supported comparison modes are: | Supported comparison modes are: |
Revision as of 18:38, 2 December 2023
logic_gate
is an e0 available in Portal 2: Community Edition. This logic entity acts as a simple boolean value comparator with two inputs. When disabled, this entity will still accept inputs, but not fire outputs!
Supported comparison modes are:
- AND
- OR
- NOT
- NAND
- NOR
- XOR
- XNOR
(This is the internal order, which is used for the SetMode input. Note that they internally start from 0)
Flags
- 1: Spawn A enabled
- 2: Spawn B enabled
- 4: Output on every input (even if result doesn't change)
Keyvalues
- Start Disabled (StartDisabled) <boolean>
- If it should start disabled
- Comparison Mode (mode) <choices>
- The comparison mode to use
Inputs
- SetStateA
- Sets the boolean state of the A value
- SetStateB
- Sets the boolean state of the B value
- SetMode
- Sets the comparison mode. Input the index of the comparison mode as seen above - 1 (Starting from 0)
- GetValue
- When fired, the logic_gate will call its OutValue outputs, using the current result state as the parameter (0, 1). Similar to math_counter)
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Toggle:
- Toggle
- Toggle the enabled/disabled status of this entity.
Outputs
- OnResultTrue
- Called when the state is true
- OnResultFalse
- Called when the result is false
- OutValue
- Called when GetValue is fired. Automatically fills the parameter with the current result state (0, 1). Similar to math_counter