Point hlvr player input modifier: Difference between revisions
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{{ | {{this is a|point entity|name=point_hlvr_player_input_modifier|game=Half-Life: Alyx|engine=source2}} It can suppres player teleport and/or input. | ||
== Keyvalues == | == Keyvalues == |
Revision as of 13:07, 7 January 2024
point_hlvr_player_input_modifier
is a point entity available in Half-Life: Alyx.

- The {{{engine}}} parameter is inconsistent with the name defined by the {{source2}} template. This can most likely be fixed by setting the value of the {{{engine}}} parameter to Source 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It can suppres player teleport and/or input.
Keyvalues
- Disable teleportation (disable_teleport) ([todo internal name (i)]) <boolean>
- Disables player teleport mechanics, head-fading, and falling/mantling mechanics
- Hide hands (hide_hands) ([todo internal name (i)]) <boolean>
- Hides hands (and weapons, items, etc.) and disables hand inputs (Also disabled telportation!
Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Entity Scripts (vscripts) <scriptlist> (in all games since
)
- Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
Inputs
HL:A VScript:
- CallPrivateScriptFunction <string >
- Calls a script function from this entity's private script scope.
- CallGlobalScriptFunction <string >
- Calls a script function in the global script scope.