Template:KV DynamicProp:zh-cn: Difference between revisions
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Kestrelguy (talk | contribs) m (moved from the English "Keyvalue Templates" category to the Simplified Chinese one.) |
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<noinclude>[[Category:Keyvalue Templates|DynamicProp]] | <noinclude>[[Category:Keyvalue Templates:zh-cn|DynamicProp]] | ||
*<code>l4d2=1</code>显示仅适用于求生之路2的荧光键值.有些也在CSGO中出现但没有用.Alien Swarm和传送门2则是根本没有这些键值. | *<code>l4d2=1</code>显示仅适用于求生之路2的荧光键值.有些也在CSGO中出现但没有用.Alien Swarm和传送门2则是根本没有这些键值. | ||
*<code>pre09=1</code> 隐藏DisableBoneFollowers | *<code>pre09=1</code> 隐藏DisableBoneFollowers |
Revision as of 19:07, 28 April 2022
l4d2=1
显示仅适用于求生之路2的荧光键值.有些也在CSGO中出现但没有用.Alien Swarm和传送门2则是根本没有这些键值.pre09=1
隐藏DisableBoneFollowerspreasw=1
隐藏HoldAnimation和AnimateEveryFrameDynamicProp:
- 随机动画 (RandomAnimation) ([todo internal name (i)]) <boolean>
- 使模型在最小/大随机动画间隔时长 键值的定义下.随机性的播放模型动画,当播放完毕后,将变回默认动画.
- 更新子实体(updatechildren) ([todo internal name (i)]) <boolean>
Confirm:此值默认为1.当设置为0时,作为附件绑定到该实体的Attachment的任何子实体都不会更新 (似乎没啥用)
- 禁用Bone Followers (DisableBoneFollowers) ([todo internal name (i)]) <boolean> (in all games since
)
- 禁用为模型在其模型碰撞中的每个凸面部分生成phys_bone_follower.
phys_bone_follower
可以快速占用实体数量,所以启用此选项对于优化有很大帮助.但是这会禁用模型的碰撞 ([confirm] 碰撞类型是否变为了Not Solid?),并且模型不能再用于布娃娃了. - 保持动画(HoldAnimation) ([todo internal name (i)]) <boolean> (in all games since
)
- 如果启用,模型将不会循环播放动画,但会保持在动画的最后一帧.
- 为每个帧设置动画(AnimateEveryFrame) ([todo internal name (i)]) <boolean> (in all games since
)
- 强制此道具为每个帧设置动画.一般不需要修改.
GMODSandbox: