Prop wall projector: Difference between revisions
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Warning:
Bug:Hard Light bridges do not precache the 'projected_wall_impact' particle, which causes a lag spike when they are first enabled. Place an
(Add skin keyvalue) |
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[[File:prop_wall_projector.jpg|right|thumb|In-game screenshot of a prop_wall_projector.]] | [[File:prop_wall_projector.jpg|right|thumb|In-game screenshot of a prop_wall_projector.]] | ||
{{ | {{this is a|e0|game=portal2|name=prop_wall_projector}} It is a model that emits a [[Hard Light Surface]] (<code>[[projected_wall_entity]]</code>). | ||
{{Bug|Hard Light bridges do not precache the 'projected_wall_impact' particle, which causes a lag spike when they are first enabled. Place an <code>[[info_particle_system]]</code> anywhere in the map set to this particle to prevent the lag spike.}} | {{Bug|Hard Light bridges do not precache the 'projected_wall_impact' particle, which causes a lag spike when they are first enabled. Place an <code>[[info_particle_system]]</code> anywhere in the map set to this particle to prevent the lag spike.}} | ||
Revision as of 08:56, 7 January 2024
prop_wall_projector
is an e0 available in Portal 2.

- The {{{game}}} parameter is inconsistent with the name defined by the {{portal2}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to Portal 2.
If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.
It is a model that emits a Hard Light Surface (projected_wall_entity
).

info_particle_system
anywhere in the map set to this particle to prevent the lag spike. [todo tested in ?]Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
BaseProjector:
- Start Enabled (StartEnabled) <boolean>
- If the projector should start enabled.
- Disable Placement Helper (DisableHelper) <boolean>
- Disable the automatically-created placement helper to prevent it from fighting with a custom one.
Inputs
BaseProjector:
- Enable
- Enables projection from this projector.
- Disable
- Disables projection from this projector.