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Source 2 Model Editor: Difference between revisions

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Model Editor allows the user to [[Dota 2 Workshop Tools/Modeling|create models]], view compiled models and edit the data associated with a model. Model Editor talks to the asset system and knows when files have been updated. Compiling of the model will occur automatically when the session is saved, or when one of the model's dependencies has changed (when a FBX file has been re-exported when the tool is open for example).
Model Editor allows the user to [[Dota 2 Workshop Tools/Modeling|create models]], view compiled models and edit the data associated with a model. Model Editor talks to the asset system and knows when files have been updated. Compiling of the model will occur automatically when the session is saved, or when one of the model's dependencies has changed (when a FBX file has been re-exported when the tool is open for example).



Revision as of 01:02, 8 May 2022

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Model Editor allows the user to create models, view compiled models and edit the data associated with a model. Model Editor talks to the asset system and knows when files have been updated. Compiling of the model will occur automatically when the session is saved, or when one of the model's dependencies has changed (when a FBX file has been re-exported when the tool is open for example).

Launching Model Editor

Similar to all the other available tools the Model Editor can be launched in multiple ways.

  1. Launch an empty session via the Model Editor icon:
    Model editor button.png
  2. Launch an empty session from the Tools menu (this menu appears in all tools).
    Model editor from tools button.png
  3. Open a model asset directly. Either double-click on the asset in asset browser, or right-click on the asset and select Open In Model Editor.
    Model editor from asset.JPG

Reference

How to

See also