Model Menu
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Model menu for Model Editor.
Mesh
Add Mesh
- Brings up a browser to add a mesh to your model
- A vmdl can have multiple meshes
- Meshes are accessible via the outliner, and are found under the "Mesh List" item
- Select a mesh item to edit in the property editor

Add Mesh Group
- Adds a mesh group list to the vmdl
Add LOD Groups
- Adds a lod group list to the model
- LOD groups are accessible via the outliner, and are found under the "LOD Group List" item
Collision
Add Physics Mesh
- Brings up a browser to add a collision mesh to the model
- A vmdl can have multiple physics meshes
- Physics meshes are accessible via the outliner, and are found under the "Physics Mesh List" item
Attachments
Add Attachment
- Launches the add attachment wizard:
- Give the attachment a name
- Select a parent joint
- The attachment will show up under an attachment list item in the outliner.
- Selecting the attachment item allows the name to be edited in the property editor
- Selecting the attachment will bring up a gizmo in the viewport that can be manipulated
- Under the attachment item is the influence item ( the joint the attachment is parented to )
- Select the influence item to edit the translation and rotation offset


Add External Attachment List
- Browse to an external attachment list file

Hitboxes
Add Hitbox
- Launches the hitbox wizard.
- Select the parent joint
- Give the hitbox a name

Autopopulate Hitboxes
- Select the joints that hitboxes will be added to.

Add Hitbox Set List
- Add an empty hitbox set list
Add External Hitbox Set List
- Browse to an external hitbox set list
Add Material Group
- Adds a "Material Group List" item to the outliner
- Add new material group items to set up "skins" for models
- clicking on a material group item in the outliner will preview that skin in the viewport
Add Material Remap
- Adds a "Material Remap List" to the model. This provides a way to point an existing material reference to a new material.
- Material Remap Item
- Search Material: select the material that is going to be replaced
- Replace Material: browse to a new material