Anger core: Difference between revisions
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(Added deletion notice as a result of discussion in Talk:Anger core) |
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{{delete|Little purpose/quality in article; the "aggressive" core is already spawnable in {{Game link|Portal}} via {{ent|prop_glados_core}}}} | |||
you know the anger core from portal 1 right well this shows you how to recreate it. | you know the anger core from portal 1 right well this shows you how to recreate it. | ||
==making the shell== | ==making the shell== |
Revision as of 08:14, 6 May 2020

This article has been marked as a candidate for speedy deletion for the following reason:
Administrators / Moderators - Remember to check if anything links here and the page history before deleting.
Little purpose/quality in article; the "aggressive" core is already spawnable in
Portal via prop_glados_core
If you object to this decision, then please discuss why here (If you make a discussion section also create this redirect page). If this page doesn't meet the criteria for speedy deletion, then please remove this notice, but do not remove it from pages that you have created yourself
Administrators / Moderators - Remember to check if anything links here and the page history before deleting.
you know the anger core from portal 1 right well this shows you how to recreate it.
making the shell
make a prop_dynamic with the model personality_sphere_skins.mdl and set the default animation to sphere_shiver_all then make another prop_dynamic and set the model to personality_sphere_angry.mdl and make the default animation angry then jam them both together
making it a pickup
create a prop physics that will fit inside the core and a logic auto with outputs so that you can collide with it then make the parent of the prop_dynamics to the prop physics.