prop_glados_core
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| CPropGladosCore |
prop_glados_core is a model entity available in
Portal series. It is a personality core of GLaDOS, used during the final battle. It resembles a human eyeball with handles attached to it. They play dialogue and look around when near the player.
See npc_personality_core for the entity used for cores in Portal 2.
prop_personality_sphere. Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Core Personality (CoreType) <integer choices>
- Which personality VO set the core is set to.
- 0 : Curious
- 1 : Aggressive
- 2 : Crazy
- 3 : None
- Pause (in secs) between VO Lines. (DelayBetweenLines) <float>
- When the core is talking, this is the number of seconds delay between it's spoken lines.
Inputs
- Panic
- Core is near death, panic.
- StartTalking
- Start playing lines, play looking animations.
Outputs
- OnPlayerPickup
- Player picked up core.
Keyvalues / Inputs / Outputs are same as prop_physics.