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Eyes: Difference between revisions

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(Removed redirect and documented the Eyes shader)
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{{For|about=the obsolete shader|the succeeding shader|{{ent|EyeRefract}}|the [[QC]] property of [[$model]]|[[Eyeball]]|the tool|[[qc_eyes]]}}
{{For|about=the obsolete shader|the succeeding shader|{{ent|EyeRefract}}|the [[QC]] property of [[$model]]|[[Eyeball]]|the tool|[[qc_eyes]]}}
{{obsolete|shader=1}}
{{obsolete|shader=1}}

Revision as of 06:39, 5 February 2023

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This article is about the obsolete shader. For the succeeding shader, see EyeRefract.  For the QC property of $model, see Eyeball./ For the tool, see qc_eyes.
Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

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Alyx's eyeball in Episode Two, using this shader.

Shader-ball.png Eyes It creates character eyes by defining a white sclera texture and an iris texture to be drawn on top of it.

Note.pngNote:This shader was obsoleted by the EyeRefract shader; use that instead.

Parameters

$basetexture $iris [[$halflambert|$halflambert]]