BTS Light Sources: Difference between revisions
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Revision as of 19:43, 22 October 2019

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Introduction
This page will show and teach you how to create the light sources found in the Behind The Scenes Areas.
 Warning:This page is incomplete, not a lot has been added.
Warning:This page is incomplete, not a lot has been added.SpotLight Lamps
SpotLight Lamps can be attached to the floor or ceiling.
Big Lamp
Create a prop_static entity set it's world model to models/props_wasteland/light_spotlight01_lamp.mdl this model is the lamp itself. The base model is models/props_wasteland/light_spotlight01_base.mdl disable shadows for both props.
Create a point_spotlight and enter the following Properties:
| Property Name | Value | 
|---|---|
| Color | 250 240 205 | 
| HDR color scale | .7 | 
| Spotlight Width | 80 | 
| Spotlight Length | Is how long the spotlight will go. | 
Create a light_spot and enter the following Properties:
| Property Name | Value | 
|---|---|
| Brightness | 250 240 205 900 | 
| Constant | 500000 | 
Small Lamp
Create a prop_static entity set it's world model to models/props_wasteland/light_spotlight02_lamp.mdl this model is the lamp itself. The base model is models/props_wasteland/light_spotlight02_base.mdl disable shadows for both props.
Create a point_spotlight and enter the following Properties:
| Property Name | Value | 
|---|---|
| Color | 250 240 205 | 
| HDR color scale | .7 | 
| Spotlight Width | 32 | 
| Spotlight Length | Is how long the spotlight will go. | 
Create a light_spot and enter the following Properties:
| Property Name | Value | 
|---|---|
| Brightness | 250 240 205 900 | 
| Constant | 500000 | 
| Inner (bright) Angle | 1 | 
| Outside (fading) Angle | 25 | 
| Focus | 0.5 |