Point push: Difference between revisions
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Tip:Using a negative value will draw items toward the center, creating a "gravity well" effect.
m (Added note about missing in CS:GO, fix the template if needed.) |
(nofgd, this is a, see also, intn, cleanup, fl) |
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{{Ent not in fgd}} | |||
{{CD|CPointPush|file1=physobj.cpp}} | |||
[[File:Pneumatic_Diversity_Vent.jpg|thumb|point_push can be used to re-create the [[Diversity Vent|Pneumatic Diversity Vent]] from [[Portal 2]].]] | [[File:Pneumatic_Diversity_Vent.jpg|thumb|point_push can be used to re-create the [[Diversity Vent|Pneumatic Diversity Vent]] from [[Portal 2]].]] | ||
{{this is a|point entity|name=point_push|except=Counter-Strike: Global Offensive}} It is a push sphere that will push any physics props or entity that has a movement type set (e.g. NPCs) away from its origin. It will not push parented objects -- so if you want to keep some entities rooted, you can parent them temporarily to something static. | |||
== Keyvalues == | == Keyvalues == | ||
{{KV|Magnitude|float|How strongly to push away from the center.}} | {{KV Targetname}} | ||
{{KV|Magnitude|intn=magnitude|float|How strongly to push away from the center.}} | |||
{{tip|Using a negative value will ''draw'' items ''toward'' the center, creating a "gravity well" effect.}} | {{tip|Using a negative value will ''draw'' items ''toward'' the center, creating a "gravity well" effect.}} | ||
{{KV|Radius|float|Radius to affect items in.}} | {{KV|Radius|intn=radius|float|Radius to affect items in.}} | ||
{{KV|Inner radius|float|If not zero, the LOS is calculated from a point intersecting this sphere.}} | {{KV|Inner radius|intn=inner_radius|float|If not zero, the LOS is calculated from a point intersecting this sphere.}} | ||
{{KV| | {{KV|Cone of Influence|intn=influence_cone|since=P2|nofgd=1|int|The fov of the cone a physics object must be in to be affected by. (present in {{l4d2}} FGD)}}{{confirm|Does it exist in games before Portal 2?}} | ||
{{KV EnableDisable}} | {{KV EnableDisable}} | ||
{{KV Angles}} | {{KV Angles}} | ||
== Flags == | == Flags == | ||
{{fl|1|Test LOS before pushing}} | |||
{{fl|2|Use angles for push direction}} | |||
{{fl|4|No falloff (constant push at any distance)}} | |||
{{fl|8|Push players}} | |||
{{fl|16|Push physics}} | |||
== Inputs == | == Inputs == | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
== | == See Also == | ||
{{ | * {{ent|trigger_push}} |
Latest revision as of 06:12, 26 June 2024
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CPointPush |
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point_push
is a point entity available in all Source games except
Counter-Strike: Global Offensive. It is a push sphere that will push any physics props or entity that has a movement type set (e.g. NPCs) away from its origin. It will not push parented objects -- so if you want to keep some entities rooted, you can parent them temporarily to something static.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Magnitude (magnitude) <float>
- How strongly to push away from the center.

- Radius (radius) <float>
- Radius to affect items in.
- Inner radius (inner_radius) <float>
- If not zero, the LOS is calculated from a point intersecting this sphere.
- Cone of Influence (influence_cone) <integer> (in all games since
) !FGD
- The fov of the cone a physics object must be in to be affected by. (present in
FGD)
Confirm:Does it exist in games before Portal 2?
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Test LOS before pushing : [1]
- Use angles for push direction : [2]
- No falloff (constant push at any distance) : [4]
- Push players : [8]
- Push physics : [16]
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.