Env tilt: Difference between revisions
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Deprecated (talk | contribs) m (Changed obsolete template) |
m (Used Template:Fl and intn parameter of Template:KV.) |
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{{lang|Env tilt}} | {{lang|Env tilt}} | ||
{{obsolete|entity=1}} | {{obsolete|entity=1}} | ||
{{base point|env_tilt|since=Left 4 Dead 2}} It | {{base point|env_tilt|since=Left 4 Dead 2}} It is supposed to tilt the screens of [[player]]s but it was never fully implemented and does not work correctly in any game. | ||
{{code class|CEnvTilt|EnvShake.cpp}} | {{code class|CEnvTilt|EnvShake.cpp}} | ||
==Flags== | ==Flags== | ||
{{fl|1|GlobalTilt|Ignore radius and tilt all player screens.}} | |||
{{fl|128|Ease in/out|(?)}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Effect Radius | {{KV|Effect Radius|intn=radius|float|The radius around this entity in which to affect players.}} | ||
{{KV|Duration (seconds) | {{KV|Duration (seconds)|intn=duration|float|The length of time in which to tilt the player's screens.}} | ||
{{KV|Tilt time (seconds) | {{KV|Tilt time (seconds)|intn=tilttime|float|How long it takes to reach full tilt.}} | ||
{{KV BaseEntity}} | {{KV BaseEntity}} | ||
Revision as of 14:34, 15 April 2022



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Template:Base point It is supposed to tilt the screens of players but it was never fully implemented and does not work correctly in any game.
Flags
- GlobalTilt : [1]
- Ignore radius and tilt all player screens.
- Ease in/out : [128]
- (?)
Keyvalues
- Effect Radius (radius) <float>
- The radius around this entity in which to affect players.
- Duration (seconds) (duration) <float>
- The length of time in which to tilt the player's screens.
- Tilt time (seconds) (tilttime) <float>
- How long it takes to reach full tilt.
Inputs
- StartTilt
- Start the tilt.
- StopTilt
- Stop the tilt.