Infra water flow meter target: Difference between revisions

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m (Changed to use INFRA point template)
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.)
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[[File:Infra water flow meter target.png]]
[[File:Infra water flow meter target.png]]
{{INFRA point|infra_water_flow_meter_target}}
{{this is a|e0|game=infra|name=infra_water_flow_meter_target}}


== Entity Description ==
== Entity Description ==

Revision as of 09:14, 7 January 2024

Infra water flow meter target.png

infra_water_flow_meter_target is an e0 available in INFRA INFRA.

Warning.pngWarning:
  • The {{{game}}} parameter is inconsistent with the name defined by the {{infra}} template. This can most likely be fixed by setting the value of the {{{game}}} parameter to INFRA.
    If a parameter is consistent but you're still seeing this warning, it may be an issue with the template itself. Please discuss it on the template's talk page.

Entity Description

It is a target for a water flow meter, typically triggered when a water flow meter has been restored. Plays a satisfying sound when triggered. Only used for Achievements, in specific Restoring the Flow. Can be replaced with infra_repair_target if you just required the sound effect.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Parentname:
Parent (parentname) <targetname>
Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

Trigger
Marks this target as repaired and increments the stat. Doesn't do anything if it's disabled or if it has already been repaired.
Untrigger
Marks this target as broken again and decrements the stat. It can be triggered again to restore the stat but that won't replay the sound. Doesn't do anything if disabled.


Parentname:
SetParent <stringRedirectInput/string>
Move with this entity. See Entity Hierarchy (parenting).
SetParentAttachment <stringRedirectInput/string>
Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
SetParentAttachmentMaintainOffset <stringRedirectInput/string>
As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
ClearParent
Removes this entity from the the movement hierarchy, leaving it free to move independently.

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OnTriggered
Fired when this is triggered.
OnUntriggered
Fired when this is untriggered.